The foundation of the open-world RPG system is now in place, and we are currently working on connecting the campaign RPG maps.
As players progress through the main story, or enter Free Exploration Mode, they will be able to travel to the edge of the current map and cross into new areas. This will allow the world to gradually expand as the campaign progresses.
A new healing class is now available as a starting class choice at Hero Level 1.
The Warlock uses dark magic to summon Void Tentacles, which lash both enemies and allies. When an ally is struck by the lash, they are healed and gain Unholy Frenzy, greatly increasing their attack speed for a short duration.
The Warlock brings a unique combination of healing, dark magic, and offensive support to your RPG party.
Fixed an issue that caused the RTS Tutorial and RPG Tutorial to fail to launch.
Fixed several potential performance issues.
Fixed an issue where some Boss names were displayed incorrectly in the RPG campaign.
We will be rebuilding the RTS unit system, with a major focus on expanding unit variety and improving the overall combat experience.
Planned changes include:
Adding flying units, Knights, Wolf Riders, and other special units.
Reworking the corresponding Technology Tree cards.
Reorganizing the ability system and updating the related visual effects.
Improving the overall balance and gameplay experience of RTS units.
Estimated completion: Early November