A major gameplay update is now available!
This update significantly changes the flow of a run by introducing multiple Treasures, creating stronger difficulty milestones, and making each run more dynamic.
The biggest change in this update is the introduction of multiple Treasures during a run.
Each new Treasure creates a new difficulty milestone and forces you to adapt your strategy instead of relying on the same setup throughout the entire run.
More Treasures. More pressure. More chaos. 👀
Portals are now smarter and more useful when defending multiple Treasures.
Spike Trap
Trap Reload Indicator
A new icon has been added to help identify traps that need to be reloaded.
The indicator is only displayed during the Preparation Phase to avoid adding unnecessary visual clutter during combat.
The tutorial has been updated to reflect the new multi-Treasure gameplay.
The Merchant can no longer be opened simply by walking next to them.
You must now press the interaction button to talk to the Merchant.
This should prevent accidental interactions while moving around the map.
The title screen now includes direct links to:
Thank you for playing Soul Savior and helping us shape the game!
This update introduces a major change to the core gameplay loop, so we're especially interested in hearing your thoughts on the new multi-Treasure system.
Your feedback, suggestions, and bug reports are incredibly valuable.
See you in the next update! 🔥