
It looks like a friendly little platformer. It is not.
Every level is an experiment designed to betray you. Floors crumble the moment you trust them. Spikes wait until you are close. Doors were never doors. Bridges you cannot see are the only way across.
You will die. A lot. Every death teaches you the level's lie, and beating it anyway feels incredible.
WHAT'S IN IT
60 handcrafted levels across 11 worlds, plus tower climbs, freefall descents and a multi-phase final boss.
12+ trap types: fake blocks, pop-up spikes, drop blocks, buzzsaws, turrets, ghosts, invisible platforms.
Unlock DOUBLE JUMP, DASH and three weapons as you grow: missile, shotgun, piercing rocket.
Mouse-aimed combat against swarms of walkers, flyers, frogs, bulls and brutes.
Checkpoints everywhere. Instant respawn. Your rage is the only loading screen.
RACE FOR A FREE SEQUEL
Beat the final boss, then sign the Global Hall of Fame. The top 30 fastest clear times earn a free Steam key for TRAP LAB 2, the merciless sequel built for champions. Be fast. Get on the board.
TELL ME WHAT KILLS YOU
This is a one-developer game and I am reading the forums. If a trap feels unfair rather than just mean, post it. If you find a faster route, post that too.
Thanks for playing.