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Automobilista 2NewsAutomobilista 2 V1.6.9.95 RELEASED!
In-game event

Automobilista 2 V1.6.9.95 RELEASED!

Automobilista 2 · published 12 Sep 2026, 14:34 UTC

All newsPlayers around this dateRead on Steam

Automobilista 2 V1.6.9.95 is Now Live! The new update packs many substantial gameplay & simulation improvements as well as a free new car - the Panoz Esperante GTR-1.

Users who for whatever reason encounter issues with the new V1.6.9.95 upon release or who might have an imminent league race to run may still remain on the previous V1.6.9.91 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.

AI TRACTION & BRAKE SKILL SCALARS

AMS2 V1.6.9.95 introduces the new AI Traction Skill & AI Brake Skill Scalars - like the existing AI Wet Skill Scalar, these serve to scale AI performance specifically in traction and braking zones; users can adjust these settings in order to trim the AI performance to their preference and / or to better suit their own driving style: late brakers might find worthwhile running a higher AI Brake Skill Scalar combined with a lower AI Traction Skill Scalar, resulting in AI drivers tending to brake later into corners and accelerate slower out of them than they otherwise would at the default settings 1.0 Scalar.


Unlike the AI Wet Scalar, the Traction and Brake Scalars are not very sensitive; you may need bigger adjustments to get noticeable results as traction and braking performance are still primarily defined by the main AI Skill setting; the new options serve to trim the AI´s traction and brake performance, rather than define it. Please beware that running very high or inversely proportionate scalars relative the main AI Skill setting is generally not recommended and may result in an increased rate of AI incidents. 


AI DYNAMIC DRY & WET LINES


This is a list of track layouts featuring manually crafted alternative dry paths and / or wet AI paths; the alternative dry path along with the primary path a range of viable dry lines the AI drivers may take when running without interference from traffic, the wet path defines the ideal line when the track is fully wet; these manually crafted paths are generally more organic than the self-generated ones that are used for all tracks not included in the list below:

  • Barcelona 1991  

  • Barcelona 1999 

  • Barcelona 2001

  • Barcelona GP (Modern)

  • Barcelona National  

  • Bathurst (Modern)

  • Brands Hatch GP

  • Brands Hatch Indy

  • Daytona Road Course

  • Gateway Oval

  • Fontana Oval

  • Hockenheim GP (Modern)

  • Hockenheim 2001

  • Hungaroring 

  • Indianapolis 2001 Oval

  • Indianapolis Oval

  • Imola 1972

  • Imola 1988

  • Imola 2001

  • Imola 2005

  • Imola (Modern)

  • Interlagos 1976

  • Interlagos 1991

  • Interlagos 1993

  • Interlagos GP

  • Interlagos SCB

  • Jacarepagua 1988

  • Jacarepagua Oval

  • Kansai GP

  • Kyalami 1976

  • Kyalami (Modern)

  • Laguna Seca

  • Le Mans 2005

  • Le Mans 2023

  • Le Mans Bugatti

  • Monza 2005

  • Monza (Modern)

  • Montreal (Modern)

  • Nurburgring GP 2020

  • Nurburgring GP 2025

  • Pocono Oval

  • Road Atlanta 2005

  • Road Atlanta (Modern)

  • Sebring

  • Silverstone (Modern)

  • Spa-Francorchamps 1993

  • Spa-Francorchamps 2005

  • Spa-Francorchamps 2005 EC

  • Spa-Francorchamps 2020

  • Spa-Francorchamps 2022

  • Spielberg GP 2001

  • Spielberg GP (Modern)

  • Watkins Glen GP

  • Watkins Glen Short Chicane

Please note that the logic for when, where and how AI drivers should pursue alternative dry lines is still in development, with little of it being enabled for this release for the sake of reliability; most of the value from this feature will arrive with AMS2 V1.7 later on the year.

The logic for how the AI should use the wet lines is in turn already at a more elaborate state, so dry-wet-dry races are currently a better reference of the improved AI dynamics one may expect once these developments are fully integrated.

V1.7 PHYSICS REVISIONS


As of V1.6.9.95, most classes have either had their full V1.7 physics revisions or have them at a very advanced state; the exceptions that (either only partially revised or not revised at all) are listed below:

  • GT Classics

  • TC Vintages (Tier 1 & 2)

  • TSI Cup

  • Caterham 620R

  • Caterham Academy

  • Karting classes

  • Rallycross

  • Opala 1979 Stock Cars

  • Opala 1986 Stock Cars

  • Opala Old Stock

  • Omega 1999 Stock Car

  • Super Trophy Truck

  • Copa Truck

V1.6.9.91-> V1.6.9.95 CHANGELOG


CONTENT

  • Added Panoz Esperante GTR-1 to GT1 Class


GENERAL

  • Added 'Same Class' private qualifying option for all game modes

  • Made qualifying rules user configurable for single race and Multiplayer events without requiring presets

  • Improved CPU performance during transitions between weather slots

  • Fixed live track state during in-game Instant Replay

  • Fixed a couple of CTD sources in Multiplayer mode

UI & HUD

  • Added Parc Ferme and Qualifying Session Rules blocks to in-game pre-event screen

  • Fixed Live Track Preset help text incorrectly stating that the default starting preset Green (default is Medium)

  • Added a HUD message to remind drivers it's the last legal lap of a qualifying stint 

  • Fixed missing Velopark STT UI string

  • Fixed McLaren MP4/12 Low Downforce variant showing default model name

  • Added Maserati Trofeo 2005 to 'GT & Touring' class filter


PHYSICS

  • Further V1.7 tire tread & aero adjustments for classes previously under revision

  • Fixed issue where hybrid batteries would continue to recharge when the engine was off

AI

  • Introduced new AI track edge logic allowing AI drivers to see, explore & stay within race track boundaries with much improved accuracy

  • Added new AI Traction & Brake Skill Scalars (see release notes)

  • Added AI alternative dry & wet paths for several Grade 1 & 2 circuits (see release notes)

  • Improved new AI wet lines behaviour and enabled them to work also in Multiplayer mode

  • Different classes now may have distinct primary lines depending on the class performance properties

  • Improved AI ability to chase the draft of a car ahead to gain speed on straights

  • Adjusted AI drafting distance scalars for tracks with longer straights 

  • Fixed an issue where the AI wouldn't try to draft the player car if the race started with rolling start and player had manual gears

  • Reduced AI hesitation when moving to inside lanes and improved AI corner entry when holding a lane away from the fastline

  • Increased the time AI will remain in blue flag mode after letting a car pass (applies to Race, Qualy, and Practice)

  • Slightly increased the AI speed in the alternate garage extension paths

  • Prevented AI from trying to draft the car ahead when too close to a corner

  • Fixed AI wet distances being miscalculated when the player was on a drier part of the circuit

  • Further AI dry & wet calibration pass for all classes with V1.7 physics revisions (including oval variants)


AUDIO​​

  • Fixed suspension sounds continuing to be heard after returning to garage in some vehicles

  • Ligier JS P4: Fixed starting sound loop issue

  • Porsche 911 991 Cup: Prevent spectated car going mute in monitor

  • BMW M3 Group A: Fixed chase cam sound going silent when viewing it from front

  • F-V10 Gen1: Adjusted replay onboard sound parameters

  • Disabled safety car sounds when it is parked in pits


TRACKS

  • Road Atlanta 2005: Fixed a tire wall with a flipped physical barrier near the Esses

  • Silverstone 2001: Fixed an issue where a timed lap would be incorrectly invalidated if the player car crossed into a region near the pit exit

  • Bathurst Modern: TV cameras adjusted to fix triggering at multiple parts of the track

  • Snetterton: Adjusted TV cameras for 300 layout to fix triggering at multiple parts of the track


VEHICLES

  • LMP1 2005: Fixed Wet tyre related CTD for all models

  • McLaren MP4/12: Fixed missing intermediate compound

  • Dallara SP1: Fixed rear damage models

  • Lister Storm GTM: Adjusted driver animations

  • Audi R8 LMP: fixed LODB and LODC mirrored paint mapping on right side

  • Fixed mirrored driver head leaning in various vehicles

  • Aston Martin Vantage GTE: Fixed red bonnet bug when using livery overrides

  • Lola B0540 LMP2: Removed unused second page from the display

  • TVR T400R GT2: Mesh fixes, detail improvements, headlight adjustments, fixed interior shadow casting

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