Conan Exiles - Public Beta Client · published
Greetings, Exiles!
A new patch is here! This is still an extension to patch 2.2.0 and includes new changes, improvements and fixes.Read all about this patch below.
HDR will be automatically applied based on whether an HDR monitor is being used, and if it is enabled through your OS.
Bathtub can be used by players and thralls.
Increase max instances for candles and torches on all quality levels.
Added new shader-tech to M_Character for procedural animal markings.
Ferine Stalker Set cloth now simulates from further distances.
Cleaned up sand blending on some rocks in Isle of Siptah.
The “Show Offine Members” Toggle in the clan menu will persist after you close the menu.
The game now launches significantly faster with large mods (or large sets of mods).
The value calculated to validate the set of mods when connecting to a server is now calculated in a much faster way.
Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.
Removed floating text actor in one of the Dogs of the Desert Head Hunter event camps.
Fixed Khitan Slaver thralls having huge health pools.
Adjusted the location player is teleported to in the Dragonmouth to prevent them from sometimes being teleported out of bounds.
Fixed issue where players with out-of-sync clocks would not get their Bazaar contents.
Fix issue where respawning players could sometimes see a flash of the world before the loading screen.
Fixed an issue that could be exploited to spawn an unbounded number of actors on a dedicated server.
Fixed an issue where rocks summoned by wall of fire would be very likely to cause severe net corrections.
Fix for situations where friends can join your coop session without entering a required server password.
Fixed the bazaar description of the Giant-king Vassal Chest not using the correct string.
Fixed various small typos for a variety of different item descriptions.
Fixed localization for server password window.
Fixed the text flickering on signs.
Fixed issue where Giant-king Orb Rack had an inventory interaction despite having no inventory.
Fixed Stygian Headdress disappearing at far distances from the player.
Fixed clipping on Ferine Stalker Wraps.
Fixed issue where changing gear while swinging a weapon could accelerate the swing animation.
Fixed cliff mesh going dark when in shadow on Isle of Siptah.
Fixed collision issue in Sorcerer’s Cave in Isle of Siptah.
Fixed collision on some grates in The Dregs.
Fixes to volumetric fog settings to reduce instances of low resolution artifacts in some dungeons and caves.
Braga will no longer trigger combat music by being falsely set to Hostile to the player.
Fixed an issue that could cause strange impact SFX on gates and doors.
Fixed Giant-king Vassal placeables using the item icons instead of store icons in the Bazaar.
Fixed issue causing encumbrance gauge to show wrong values, removing FC_ProgressBar
Fixed issue where some mods with custom animations were crashing on game load.
Fixed logspam/performance in editor when placing placeables with more than 1 nanite mesh.
Fix an ensure that sometimes fires and fails mod cooks when a set of BPs has a circular dependency.
Fix issue where Material Parameter Collection state was not propagated through to UI materials after 5.8 upgrade.
Metal parts from the Giant-king Vassal Sentinel set do not change colour in the crafting bench preview when dyeing.