
YOUR SETTINGS WILL BE RESET, SORRY!
(this was needed to prevent settings from being synced during steam cloud saves) Hey folks, this patch brings a lot of changes/fixes but the main thing is that the demo is now on the same version of the game as the release build, meaning that it should have all the bug fixes and performance improvements I've made since the last update to the demo. You will also notice some content is rearranged or no longer accessible within the demo- the demo originally had access to a number of flare duels, for instance, that are normally not accessible until further in the game's progression. I'm still thinking about trying to find ways to make this accessible within the demo again but for now there were just some important bug fixes in the main version that the demo needed, so I prioritized that. This list of patch notes is not even close to comprehensive since it brings the game forward by many versions but it at least includes some of the changes. I'm looking forward to seeing what you all think of the full game on Monday!
-Sage
Changes
Numerous optimization improvements
Prevent demo ineligible achievements from appearing in the demo
Adjusted font scaling to make sure controller players can see all of their stats
Added new square objective icons to make them a bit easier to see at the corner of your screen
Balance
Adjusted stats of Annelid parts
Reduced motivator health scaling when fought as a tier 2 boss
Moved the settings file to a new folder to better support steam cloud saves
Controller focus no longer moves to buttons at the bottom of the garage menu when navigating down from the last part button
Bug Fixes
Reduced late game performance degradation
Fixed a bug causing the game to be closed when exiting the virtual keyboard via pressing the “Back” button instead of the “Done” button
Fixed arena enemy tiers being wrong
Fix for loot pickup display jittering
Scrapping parts now rewards Scrap instead of SCM (Note: Unused SCM has been converted automatically into scrap)
Added more safety around making sure the player gets their parts
Fixed stage selection change being reverted upon changing the game mode
Adjusted compendium menu flow so that the back button does not get selected prematurely
Controller users should now be able to see their weapons’ augments in the upgrade selection screen
Fixed players being able to attempt to create saves with invalid characters, later causing problems when trying to load a nonexistent save
Fixed enemy weapons occasionally floating after defeating enemies
Fixed incorrect button prompts showing when opening certain menus
Fixed the game defaulting to the wrong font