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RIG RiotNewsBug Fixes and Build Parity - Demo Patch - September 8th, 2026
Game update

Bug Fixes and Build Parity - Demo Patch - September 8th, 2026

RIG Riot · published 8 Sep 2026, 17:13 UTC

All newsPlayers around this dateRead on Steam

YOUR SETTINGS WILL BE RESET, SORRY!

(this was needed to prevent settings from being synced during steam cloud saves)Hey folks, this patch brings a lot of changes/fixes but the main thing is that the demo is now on the same version of the game as the release build, meaning that it should have all the bug fixes and performance improvements I've made since the last update to the demo.You will also notice some content is rearranged or no longer accessible within the demo- the demo originally had access to a number of flare duels, for instance, that are normally not accessible until further in the game's progression. I'm still thinking about trying to find ways to make this accessible within the demo again but for now there were just some important bug fixes in the main version that the demo needed, so I prioritized that. This list of patch notes is not even close to comprehensive since it brings the game forward by many versions but it at least includes some of the changes. I'm looking forward to seeing what you all think of the full game on Monday!

-Sage

Changes

  • Numerous optimization improvements

  • Prevent demo ineligible achievements from appearing in the demo

  • Adjusted font scaling to make sure controller players can see all of their stats

  • Added new square objective icons to make them a bit easier to see at the corner of your screen

Balance

  • Adjusted stats of Annelid parts

  • Reduced motivator health scaling when fought as a tier 2 boss

  • Moved the settings file to a new folder to better support steam cloud saves

  • Controller focus no longer moves to buttons at the bottom of the garage menu when navigating down from the last part button

Bug Fixes

  • Reduced late game performance degradation

  • Fixed a bug causing the game to be closed when exiting the virtual keyboard via pressing the “Back” button instead of the “Done” button

  • Fixed arena enemy tiers being wrong

  • Fix for loot pickup display jittering

  • Scrapping parts now rewards Scrap instead of SCM (Note: Unused SCM has been converted automatically into scrap)

  • Added more safety around making sure the player gets their parts

  • Fixed stage selection change being reverted upon changing the game mode

  • Adjusted compendium menu flow so that the back button does not get selected prematurely

  • Controller users should now be able to see their weapons’ augments in the upgrade selection screen

  • Fixed players being able to attempt to create saves with invalid characters, later causing problems when trying to load a nonexistent save

  • Fixed enemy weapons occasionally floating after defeating enemies

  • Fixed incorrect button prompts showing when opening certain menus

  • Fixed the game defaulting to the wrong font

More from RIG Riot

Other announcements

All news
Game update15 Sep 2026Bug Fixes and Known Bug List - September 14th, 2026Hey folks, been spending a ton of time today responding to questions and tracking bugs. I wanted to get ahead of some of it and also let you all know that I'm aware of others. So far it seems like a lot of you are having a great time with the game, by the way, and that makes me super happy. Obviously I'm very stressed in the moment and scrambling to get fixes out but I am super glad that the ga…Steam news14 Sep 2026RIG Riot is AVAILABLE NOWI hope you all have a great time with the game! Let me know about any bugs you find, and please leave a review if you think of it! Thanks for being part of this! I'm really proud of this thing, and I hope you love it. -SageGame update11 Sep 2026More Bug Fixes - Demo Patch - September 11th, 20263 days until launch! Scrambling to get stuff fixed and improved for the big day. Hope you're all having fun with the demo! -Sage Changes · Increased enemy explosion volume Bug Fixes · Fixed enemy RIGs not visually exploding upon death · Fixed the compass not showing the arrows denoting whether something is above or below you · Fixed a certain boss reappearing and floating menacingly after being…