
Reworked the highlighting system for interactive objects.
Important objects are highlighted across the whole map during critical situations.
Added on-screen control hints: you can always see which buttons you can press right now.
Specimens now show status icons, so you can tell their condition without walking up to them.
Added fire extinguishing indicators.
New sprint stamina bar.
The Complex now has an accessories locker: every operator can pick a hat from their personal collection right in the middle of a shift.
A knocked-down operator can now crawl to a syringe and get back on their feet by themselves.
Knockdown time has been increased, the countdown to defeat when the whole team is down on the Boss level is now longer, and there are more syringes across the levels.
In CREW mode, when the last crew member dies, there is now a short window to save the run by completing the quota.
Slightly increased sprint speed and stamina.
Improved and refined the behavior of escaped specimens.
Improved performance.
Fixed a number of minor bugs.
We keep working on the Complex, its systems, and new ways to survive another shift. Have a good shift, operator!