
This update focuses on three major areas: a redesigned world map, a completely rebuilt time display, and major multiplayer synchronization improvements.
We've also made numerous improvements across the game, including the Battle AI interface, base systems, the in-game manual, and overall UI, while fixing many reported issues.
The main changes are listed below.
Further improved the multiplayer synchronization system.
Fixed an issue where starting Multiplayer after returning from Single Player caused a Steam connection error.
Fixed an issue where guest-controlled characters reverted to their default name and portrait.
Guest clients now automatically open the same status panels as the host when turns begin.
Battle AI tree highlights are now synchronized to guest clients.
Fixed several issues where resting at an inn was not synchronized correctly for guests.
Fixed an issue where dialogue text appeared instantly for the host instead of scrolling normally.
Fixed a voting issue where repeatedly changing a choice counted multiple votes from the same player.
Fixed the role assignment panel appearing immediately after entering the title screen.
Completely redesigned the world map.
Roads and settlements are now integrated into a new high-resolution map.
Hovering over a road now displays its travel cost.
Unexplored roads are now shown faintly instead of disappearing.
Added names and pronunciation guides to highways and side roads.
Added pronunciation guides to settlement names.
Added names for major lakes, mountains, rivers, and seas.
Corrected the glossary entry for Kawabata Village.
Completely redesigned the in-game clock.
Time is now represented using three nested indicators for Time, Cycle, and Color.
Added the Kon'ya period to the clock.
Clock hands now rotate smoothly instead of instantly changing position.
Tooltips now explain each part of the clock.
Fixed synchronization issues affecting the clock after resting.
Adjusted base UI placement so it no longer overlaps the clock.
Guard duty fatigue is now shared among participating party members.
Added new manual pages explaining resting and guard duty.
Party funds are now displayed alongside personal funds.
Reduced the required Workshop skill for several upgrade components.
Updated the description of Type-B automatic steam firearms to match their actual behavior.
Added new manual pages explaining firearm systems and classifications.
Standardized numbers and formatting throughout the manual.
Improved list readability throughout the interface.
Fixed the appearance of the Depart button in regional panels.
Redesigned dialogue choice buttons.
Fixed an issue where dialogue could advance while closing interface panels.
Loot assignment now displays Survival skill values and related perks when hovering over characters.
Improved road descriptions for readability.
Corrected one dialogue choice.
Redesigned the turn order display using a circular layout.
Hovering over character names now displays Concentration, Will, and body condition.
Adjusted the position of the command panel.
Improved the Channeling panel and simplified insufficient Channeling warnings.
Fixed several interface display issues.
Adjusted enemy placement in Battle S1-4.
The detail panel now displays evaluated targets and their scores.
The selected target is now highlighted in red.
Battle AI movement decisions are now visible in the decision log.
Fixed overlapping node indicators in the AI tree.
Fixed weapon name display issues.