Aim Academy 0.8.0
Make your own trials
- Build a trial from scratch in-game — room size, timer, weapon, your height, whether you can move.
- Set up spawn areas: pick the target, how many, how often, and where in the room they show up. Run them as waves one after another, all at once, or make one wait until you've cleared it.
- Four movement presets for your targets (Static, Bounce, Strafe, Random), each with its own dials in real units.
- Test it without leaving the editor — hit P to play, F to fly the camera around, B to drop back into editing. The camera stays where you left it.
- Happy with it? Publish it. Once we've had a look, everyone can play it.
- Anything you've published, plus other people's trials, comes down when you sign in and keeps working offline.
Accounts, scores, stats
- Sign in or make an account — both forms work entirely from the keyboard, and tell you what's wrong before you submit.
- Leaderboards per trial, plus a chart of how your scores are trending.
- YOUR STATS on every trial: runs played, best streak, accuracy, average score, and your last seven runs as a chart.
- Scores are saved locally too, so you keep your bests whether you're signed in or not.
New main menu
- Every trial in one rail you can search and fold up, with a playlist you build by starring what you actually play.
- Each trial gets a proper detail panel — cover, best score, last played, what state it's in.
- New top nav that actually fits your screen, whatever size it is.
Movement and feel
- Target speeds and distances are real-world units now, so a trial plays the same no matter how big the room is.
- Bounce is a real bouncing ball, Strafe can move forward, and STOP & GO and Random distance both got fixed.
- Smoother pistol and rifle fire animation, and the handgun recoil got retuned.
Options
- Room themes you can switch between.
- Resolution list that only offers what your monitor can actually do, biggest first, with your native one marked.