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STALZONENewsWARNING! High voltage
Steam newsrunning now

WARNING! High voltage

STALZONE · published 2 Sep 2026, 14:05 UTC

All newsPlayers around this dateRead on Steam

Watch video overview of the Patch Notes:

NOTE FOR NA REGION PLAYERS:

The event described below will begin at 6:00 PM (EDT) on the NA region.

We wanted more players to be able to witness the in-game events that lead to the Electrostorm, so we've scheduled them at a more convenient time for the NA region.

If you'd like to see how it all begins, head to Forge-11 at 5:00 PM (EDT) and witness it firsthand.

Electrostorm

Word around the Bar is that someone at the Forge managed to blow up one of the generators around the Control Сenter. Nobody has claimed responsibility, but the factions are looking suspiciously at each other — and at Typhoon, which has been meddling more and more in the affairs of the Zone’s residents.

The explosion didn’t go without consequences.  According to eyewitnesses, a full-blown electrical frenzy has broken out around Forge-11: an anomaly made of pure electricity has appeared above the Control Center, and the sky seems hell-bent on hurling thunder and lightning.

How will this cataclysm end — if it ends at all?

Event dates

According to weather forecasters, the Electrostorm is expected to last until September 23.

What is Electrostorm?

Electrostorm — an anomalous phenomenon at Forge-11 caused by the destruction of one of the facilities near the Control Center. It occurs every hour and lasts 30 minutes.

During the Electrostorm, lightning rods appear on Forge-11, and open-world events are replaced by special ones. You can earn the event currency, Internal, for completing them.

The Internal you receive is distributed on a 50/50 basis: half is credited to your account immediately, and you must successfully carry the remaining half out. In the event of death, it will be lost.

Lightning Rods and artifacts

Lightning Rods are structures that appear on Forge-11 only during an Electrostorm.

Once activated, lightning strikes the Lightning Rods. Every lightning strike creates an artifact. In addition to the usual artifacts found in Forge-11 after an event, you can also obtain special event artifacts from the Lightning Rod: Black Hole, Mug, Snares, Timber, or Larva.

Artifacts are distributed one by one among all players within the Lightning Rod's area of effect. As a result, as long as each participant remains in the active area of the installation, they will receive the same number of artifacts. If a participant leaves the area or dies, the artifacts they did not take from the installation are distributed among the other participants.

Here's an example of how it works:
There are two players within the Lightning Rod's range. The first artifact to appear goes to the player who first entered the installation's area, and the next artifact goes to the second player. If the second player leaves the area or dies, their turn passes to the first player.

In addition to Lightning Rods, you can find the Black Hole, Mug, Snares, Timber, or Larva after eruptions in various anomalies in Forge-11.

Also, during the Electrostorm, an unusual anomaly occurs above one of the generators surrounding the Control Center. It seems to serve as a kind of signpost, but exactly what it points to remains for the most curious researchers to figure out.

Event challenges

You can earn even more rewards by completing the event challenges.

Completed challenges count toward the progress bar for earning a reward. The more challenges you complete, the better the reward!

Event shop

You can exchange Internal at the event shop for various rewards:

  • Aura — style for Buryat SRD

  • Aeolus — style for Elbrus SRD

  • Profile background and pattern

  • Various consumables

  • Event case — Informer’s Reward

Electrostorm Researcher Set

Brace yourselves for the Electrostorm! Electrostorm Researcher Set includes useful resources as well as exclusive cosmetic items — everything you need to venture into the heart of the raging anomaly and return with valuable trophies.

Pack available until 23.09.2026.

Updated Forge-11 Center

The explosion of one of the generators at Forge-11 not only caused quite a stir, but also transformed the Control Center into something completely unrecognizable!

  • Redesigned the Forge-11 center and its surrounding area.

  • Updated visuals and weather in the location.

  • Expanded total area of the complex and the inner ring.

  • New buildings have been added inside the ring and along the perimeter of the complex.

  • Added a level 4 Psy-infection at the site of the generator explosion.

  • Increased mobility within the location: many trampolines and zip lines added.

  • Increased number of anomalies, including Stasis.

  • Added a new electrophysical anomaly: Tesla It deals sustained damage to players within its radius.

  • Increased the number of lootable decorations.

  • Reworked ZIVCAS stronghold. Now, in addition to static NPCs, there are several groups patrolling the building.

  • Metal detectors are installed at many of the complex's entrances.

    Metal detectors provide advance warning of approaching enemies. When a player passes through the metal detector, an audio alarm sounds and red lights turn on for a few seconds. For the best visual effect, we recommend enabling Light Sources in the graphics settings.

Travelling around Forge-11

  • Camps with ziplines have been added diagonally from the Forge-11 complex, allowing quick travel to the location.

  • Added west and east of Forge-11 Burrows, leading to the opposing side’s stronghold.

    The western Burrow leads to the eastern stronghold, and the eastern Burrow leads to the western one.

    The exit point from the Burrow is determined randomly, so it may drop you into a potentially dangerous place.

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