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Kaironia DemoNewsKaironia Demo 0.1.3: Maps, Controls & Multiplayer Fixes
In-game event

Kaironia Demo 0.1.3: Maps, Controls & Multiplayer Fixes

Kaironia Demo · published 27 Aug 2026, 20:38 UTC

All newsPlayers around this dateRead on Steam

Kaironia Demo 0.1.3 is now live. This update focuses on maps, loading, controls, dedicated servers, and multiplayer reliability.

This update includes the following changes:

ADDED

- Codex: Codex bookmarks for recipes, skill guides, locations, pets, and challenges.

- Teleportation: A loading animation for teleporting, with a still version when Reduced Motion is enabled.

- World: Occasional creature chatter, controlled by the Creature Chatter filter.

- World Map: Combinable World Map layers, clearer player markers, persistent filters, and more reliable map loading.

- World Visuals: Animated water, with slower movement in swamps and still surfaces in Reduced Motion mode.

CHANGED

- Dedicated Server Manager: New servers default to Public, backups are safer, and stopped servers can be removed without deleting files.

FIXED

- Challenges: Cartographic Compliance now only rewards areas you have actually entered.

- Combat: Rift combat now automatically switches to another nearby enemy when your target dies, regardless of enemy type.

- Multiplayer: Dedicated-server merchant sales now save correctly, preventing sold items from returning after reconnecting.

- Multiplayer: Dedicated-server movement no longer becomes unresponsive after gathering, and running speed and energy displays stay synchronized.

- Multiplayer: Improved joining and long-distance movement on bot-heavy servers, and allowed more time for large Steam Relay worlds to load.

- Multiplayer: Positional combat sounds, Hunter traps, and Bonsai online status now behave correctly for each player.

- Multiplayer: Rejoining server-stored travelers no longer causes local-save errors or risks copying server progress into local saves.

- Multiplayer: Servers now recover their public listing after restarts, try backup routes, and show clearer connection progress and errors.

- UI: Crafting recipe details now stay inside their window at Maximum text scale.

PERFORMANCE

- World: Reduced world loading time by cutting unnecessary startup work.

ACCESSIBILITY

- Controls: Rebindable shortcuts for sidebar tabs, windows, game speed, and HUD visibility, including modifier combinations.

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