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PHOSPHORNewsMassive Feature Updates
In-game event

Massive Feature Updates

PHOSPHOR · published 11 Aug 2026, 07:10 UTC · build 24665680

All newsPlayers around this dateRead on Steam

The biggest update yet is live

This past week has been a heavy one. Every boss got torn down and rebuilt, co-op got a serious power correction, guns feel faster in the hand, and there's a pile of new weapons, enemies, and quality-of-life to dig into. Here's everything.

All 14 bosses, rebuilt from scratch

Every boss in the game has been redrawn at full fidelity with per-limb animation instead of scaled-up sprites — and several got brand-new attacks to match.

  • New looks and new tricks for THE MAW, the Leviathan Engine (now a flying skyhook carrier), The Appetite, The Compactor (wall-mounted bullet-hell), and the Mycelium Choir (break its three power cores to drop its shield).

  • Renames with teeth: The Gardener is now the Phosphor Legion Cruiser (24 seeking gatlings), the Glacier Prime is now the Coolant Geist, and the Broadcast is now the Signal Scion — its 25 seeking nodes are color-coded, so shoot the right ones (green heals it, blue shields it, red shoots you).

  • Hitboxes now match the art. Your shots land where the boss visibly is — no more phantom coverage.

  • The Assembly Prime now has seven individually-targetable, regrowing limbs. Where you aim decides which limb falls.

Co-op gets fixed and expanded

If you play with friends, this is a big one.

  • Non-host players now hit their full weight. Clients previously never landed crits and lost their element/boss damage bonuses — doing roughly half their solo damage. That's fixed. Everyone crits, everyone carries full multipliers, and clients now see enemy status effects.

  • Smarter boss targeting. Bosses now lock onto one player and commit — then switch when someone else pushes too hard, or the target goes down.

  • 13 new co-op-only support items that drop in online play (12 weapons + 1 passive). Every one is a real, usable gun with a support effect as the headline — Suture Beam (lock-on heal), Triage Mortar, Defib Lance (revive a downed teammate at range), Aegis Projector (deployable shield wall), Reflector Pylon, Marklight Lance, Rally Flare, Grav Well, Supply Link, and more.

  • Nanojet Flyboots (epic passive) — grants a jetpack for the run, or upgrades your existing one to ×4 fuel and ×2 refuel.

New signature weapons

  • Malkail's Drakeshot — a rapid-fire icicle-needle gun with infinite ammo (no reload, no overheat). The catch: it drains your own HP while you hold the trigger (it can't kill you — it floors at 1 HP). Hold it long enough and it erupts a frost plume that freezes nearby enemies, and it grants +25% jetpack fuel while equipped.

  • Natsuna's Squirt Gun — a deliberately dinky toy water pistol... that heals a teammate when you aim it at them. Staff-legal.

  • THE PAIR (co-op): if one player carries the Drakeshot and a different player carries the Squirt Gun, both players get +25% damage.

Six new support enemies

A new class of enemy that never attacks you — they exist to buff the pack. The counter is always the same: kill the support first.

  • Welder Drone — heals the most-wounded ally, then flees when shot.

  • Shieldwright — bolts breakable armor plates onto allies.

  • Salvage Priest — revives a corpse at half health.

  • Signal Mast — aura ring that makes nearby allies fire ~40% faster.

  • Battery Mule — tethers a shooter and upgrades its rounds to bigger, harder-hitting shots.

  • Searchlamp — sweeps a light cone; if it spots you, it wakes every enemy nearby at once.

Combat feel

  • Instant trigger. We removed the tiny wind-up delay that sat on every gun. Press-to-shot is now essentially the next frame — the single biggest feel improvement in this patch.

  • Honest numbers. Weapon stat cards no longer misreport at high Forge levels, heat-weapon bonuses now stack correctly, and the Rally Flare fire-rate buff actually works now.

  • Calmer breathers & a reward pity floor so you don't hit long drought streaks, plus an opt-in run timer with per-biome splits.

SIMULATION — a new practice mode

Inside the CUSTOM RUN kiosk, pick any boss you've beaten and fight it in a small arena with your current loadout. Nothing is banked — no rewards, no progress, and dying here won't end a real run you've got parked. Pure practice.

New Forge temper + readable shots

  • New 8th Forge wedge: +15% Magazine. Every landing adds magazine size (capped at ×1.75) and stacks with magazine items. On heat weapons it widens the heat budget instead.

  • Every gun now reads as one of five projectile classes — needle, light, standard, heavy, and slug — so a round looks and collides differently at a glance. A DMR fires a thin thread; a rail launches unmistakable mass.

The hub: The Doorway, Voidfall Lounge & Frosty

  • THE DOORWAY. Walking in from the street now gives you a quick choice: THE FOUNDRY (your workshop) or THE LOUNGE (the bar). Both are one keypress from the front door.

  • VOIDFALL LOUNGE, repainted — a widened room with a new Contracts / Bounties board so you can pick up standing orders without leaving the club.

  • Frosty the cat got seven new behaviors — petting, leg rubs, a laser-pointer chase, a drop-pod send-off and welcome-home, a climbable cat tree, and free roam of the lounge. Purely for the vibes. Adopt him at the Foundry bed.

Fixes

  • Steam intro-video freeze fixed. The launch intro stalled on the Steam build specifically — the overlay's GPU mode was breaking hardware video decode. Fixed.

  • "THE LONG DROP" is completable again. The main story chain used to stall because story-givers appeared later than the objectives they hand out. Fixed — the giver always shows.

  • Truthful tooltips on the cursed-armor items (Warden Plate, Lead Halo, Martyr Plate), plus lore text updated to match the current bosses.


As always — thank you for playing. Tell us what's landing and what isn't, drop your co-op stories, and we'll see you in the next drop.
— The PHOSPHOR team

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