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LockeyNews[Lockey] Day 5 Update Notice
In-game event

[Lockey] Day 5 Update Notice

Lockey · published 5 Aug 2026, 17:20 UTC

All newsPlayers around this dateRead on Steam

Hello, Executors who seal those who have chosen eternity!

We are SLIP4RS, the development team behind Lockey.

We would like to share the main changes included in the Day 5 Update.

  • Added startup delay to enemies’ first attacks

  • Changed Special Room objectives

  • Added skip functionality to certain cutscenes and timelines

  • Adjusted overall UI sizing


Startup Delay Added to Enemy Attacks

Enemies could perform their first attack too quickly after spawning, sometimes causing players to take unavoidable damage.

To improve this, a 0.5–0.8 second startup delay has been added to each enemy’s first attack after spawning.


Special Room Objective Changes

Before

After

Avoid enemy attacks within the time limit
1 attempt

Avoid enemy attacks within the time limit
2–3 attempts

Eliminate all enemies within the time limit

Defeat an enhanced enemy

Survive for the duration of the time limit

Defeat N enemies within the time limit


Cutscene and Timeline Skip Functionality

  • The two dialogue lines that played over a black screen at the beginning of the tutorial’s first cutscene can now be skipped.

  • Skip functionality has been added to the tutorial and ending cutscenes.


UI Size Adjustments

  • Adjusted the size of several Inventory UI elements without significantly changing the overall layout.

  • Made several adjustments to the Skill Preset UI in the lobby.


If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.

E-mail: [email protected]

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