
The playtest is live now and stays open for one week, closing August 1st.
You should see it in your Steam library. If not, restart Steam, or hit "Request Access" on the store page.
This is an early build, so expect rough edges.
Does the core loop feel good: sorting deliveries, serving customers, racing the clock?
Is the pressure fun or just stressful?
Where do you get confused, stuck, or bored?
When a run ends, do you want to start another one?
In game: a short form pops up when a run ends. You can also open it any time from the pause menu or the main menu.
Steam discussions: post bugs and feedback here
We're reading every comment and bug report. Tell us what annoyed you, what's unclear, what you'd change. This game is going to change based on what you say.
Thanks for being here this early. It matters more than you'd think for a one-person studio.