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Orbital Command PlaytestNewsIncremental Build 7/17
Game update

Incremental Build 7/17

Orbital Command Playtest · published 18 Jul 2026, 01:20 UTC

All newsPlayers around this dateRead on Steam

**Tiny Target Atmo Reaction**
* Asteroids that are below a certain size will "Burn Up" when getting close to the Planet
* The Asteroid will get a new "fiery" overlay when getting within a set range
* The Asteroid will shrink to nothing as it moves towards the Planet
* * Distance and Visuals are still a rough 1st pass

**Drone Updates**
* The rate at which drones are built has been slowed down slightly
* Resource Drones that are able to get back successfully return a Drone to the Players count

**Planet Attachment Updates**
* There is a new Attachment FX that draws from the Player to the Attached Actor
* A bug where various FX and Lights when attached weren't being turned on was fixed
* Overall both of the above should make it much easier to tell when, and to what, you are attached

**Bug Fixes/General Updates**
* There is now a Radar Component that all the appropriate actors use to handle discovery and pinging
* * This will open the door to more things doing these as well by simply adding a couple components
* Planets better handle transitioning between their various states
* Lane Orbit Spline Meshes now better scale based on their lane position
* Fixed Huge Asteroid flicker and movement bug
* Planets can only collect 1 resource per unity level at one time
* * Enemies and other Stations can only gather one at a time

More from Orbital Command Playtest

Other announcements

All news
Game update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…Game update16 Sep 2026True Stats Update**True Stats and Upgrades** * All of the System Upgrades have had a pass and been made more legitimate * * As part of this, some of the old Upgrades have been removed * * There is also the idea of "Curses" that are negative stats, but they are not currently hooked up to the system * * * These would be added to Planets based on Difficulty, and potentially other factors * Each of the stats also n…Game update12 Aug 2026Tutorial 3.0 Hotfixes**Tutorial 3 Updates** * Fixed Inputs being incorrect/not displaying in a few beats * Beat Text iteration and updates * Removing some random delays * Updated the position of a few of the Objectives * Fixed bug where you could establish all the Planets before the Occupation beat **System Generator Fixes** * There were a ton of fixes made within the System Generation Logic. These fixes include: *…