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Broken Crown DemoNewsTHE ORCS ARE COMING… AND THIS TIME, THEY WON’T JUST BE YOUR ENEMIES
Community

THE ORCS ARE COMING… AND THIS TIME, THEY WON’T JUST BE YOUR ENEMIES

Broken Crown Demo · published 16 Jul 2026, 20:00 UTC

All newsPlayers around this dateRead on Steam

Until now, you have faced them on the battlefield.

Soon, you may be the one leading them.

The development of Broken Crown is entering a particularly important phase, and today we want to give you an early look at some of the content currently taking shape behind the scenes.

The next major step will not be just another update.

It will be the beginning of a new war.

A NEW FACTION IS PREPARING FOR BATTLE

The Orcs are becoming a fully playable faction, complete with their own identity, dedicated buildings, faction colors, and a complete army.

We are working on a full unit progression from Tier 1 to Tier 5, featuring new recruitment icons and a wide range of military roles, including:

  • infantry;

  • archers;

  • spearmen;

  • wolf riders;

  • explorers;

  • support units;

  • a brand-new Orc Leader.

This will not simply be a different-looking army.

Our goal is to give the Orcs a distinct presence on the battlefield and turn them into a true strategic alternative to the Human faction.

And yes, this means that in the future you may find yourself building an entire Orc stronghold before unleashing the horde upon your enemies.

MULTIPLAYER CONTINUES TO GROW

The foundations of multiplayer are now actively taking shape within Broken Crown.

Lobbies, Steam invitations, multiple playable maps, player configuration, and the synchronization of core gameplay actions are all receiving continuous improvements.

We are also working on host authority, player visibility inside rooms, and the overall stability of multiplayer matches.

Our objective is clear: to let you build, explore, and fight not only against the AI, but also alongside or against other commanders.

Humans against Humans.

Humans against Orcs.

Or perhaps an all-out Orc war to decide who truly deserves to lead the horde.

BUILDING DEFENSES WILL BE MUCH FASTER

We are introducing a new drag-based wall placement system.

Instead of placing every wall segment individually, you will be able to draw the line of your fortifications directly, making defensive construction faster, clearer, and more intuitive.

Buildings are also receiving improved visual feedback, including:

  • construction indicators;

  • unavailable structures that are immediately recognizable;

  • clearer information directly on the battlefield;

  • dedicated visual variants for Orc buildings.

Preparing your settlement for a siege should be a strategic decision, not a battle against the interface.

A MAP THAT ACTUALLY GIVES YOU INFORMATION

The minimap will continue to evolve into an increasingly important tactical tool.

Features already implemented or currently in development include:

  • resource indicators;

  • camera-bound visualization;

  • clearer unexplored areas;

  • more immediate information about the terrain and key strategic locations.

Explorers are also becoming smarter and will prioritize areas that have not yet been revealed, making automated exploration more useful during expansion.

Because in Broken Crown, what you cannot see may be exactly what is preparing your defeat.

MORE RESPONSIVE ARMIES AND MORE DYNAMIC BATTLES

We are working to make unit control smoother and more immediate.

Movement, responsiveness to commands, and general unit behavior have been improved, together with new running animations and impact reactions.

Leaders will also become increasingly important thanks to active abilities capable of influencing nearby troops and changing the outcome of a battle.

Your commander will no longer be merely the unit you must protect.

They may become the decisive weapon around which your entire strategy is built.

THE WORLD WILL NOT EXIST ONLY TO BE DESTROYED

One of the systems currently being designed involves conquerable neutral and enemy camps.

The idea is to introduce new strategic locations that can be attacked, captured, and exploited, creating additional objectives and new reasons to fight far away from your main base.

We cannot reveal everything just yet, but the goal is to make every map more dynamic and less predictable.

Expansion will not only mean finding new resources.

It may mean taking a crucial outpost from your enemy only moments before their next assault.

THIS IS ONLY THE BEGINNING

The future evolution of Broken Crown will combine new content, technical improvements, and systems designed to greatly expand the game’s strategic possibilities.

A new faction.

New armies.

New Leaders.

Multiplayer.

Faster fortification building.

More informative maps.

And new territories to conquer.

The crown is still broken.

But soon, Humans will no longer be the only ones fighting over its fragments.

Follow Broken Crown on Steam, add it to your wishlist, and visit the store page so you do not miss the next updates.

The horde is already on the march.

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