
Hi Folks,
We're expecting this to be the final update to the demo. All updates so far to the demo will also be present in the full game. But, assuming no major issues are found in this demo patch, any future updates or changes will only be updated for the full collection.
Still no release date announcement... that will come separately. Sometime soon. Depending on your definition of soon. Release is still going to be 2026.
Patch Notes for v0.993:
Chapter 1:
Fixed an issue with the skill reset button hiding the undo button
Added Shift rapid gem bombing
Updated wave info panel to fix issues with multi waves being called early
Maxed skills now correctly display refunded points when holding Shift
Chapter 0:
Fixed invisible monsters remaining selectable
Performance improvements (again)
Improved how Enhanced Pool skill scaling works
Shrines can be activated while the game is paused
Fixed Flash Beam Shrine damage display calculation
Standardized "Call All Waves" tooltip text
Monster visibility updated correctly while paused or shrine effects are active
Labyrinth:
Added cap to mana pool expansion to prevent overflow at extremely large # of expansions
Fixed invisible monsters remaining selectable
Fixed trap placement data after destroying structures or beacons
Fixed gems retaining amplifier bonuses after being moved back to inventory
Fixed monster visibility while shrines are active
Fixed gems in inventory showing unmodified range
Fixed an instance where the final monster being killed by a gem bomb won't count as a gem bomb kill
Fixed Shift+Click target priority for gems in traps/amplifiers
Collection:
Added button to more easily resubmit Steam data/achievements
Updated credits page
Additional minor changes to Chapter 0 and Labyrinth
Thank you all so much! We can't wait to give you more details on the launch!
-Armor Games & Game in a Bottle