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Aero GPXNewsTime Trial Ghost Functionality Added!
Game update

Time Trial Ghost Functionality Added!

Aero GPX · published 20 Jun 2026, 00:54 UTC

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An initial version of Time Trial Ghost saving/loading functionality has been updated into the game. Ghosts are saved as .gst files in the same place that savegame data is stored; Users\\[USER]\\AppData\\Local\\AeroGPX\\Saved\\Ghosts if you would like to share them with your friends! Any ghost files that are shared with you should also go in this folder for the game to recognize and load in. More functionality (including the ability to load in multiple ghosts and race against them) will be added soon. There were no other changes for this update, but there will be more updates soon. I'm targeting the end of summer for 1.0 release. Thank you for playing!

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Game update4 Apr 2026Bug Fixes and Improvements in Track VisibilityTime Trial ghosts unfortunately weren't ready in time for this update, but I'll try to have them for the next one! Just a few changes made it into this one, but they're kinda fun. -Fixed bug that made falling retires impossible if the player hadn't started lap 1 yet -Added turn arrows to various turns on tracks to help with visibility -Modified dithering on healing/boost lasers to allow for bet…Game update27 Mar 2026Local Multiplayer Grand Prix and More Bug Fixes!-Added Grand Prix Support to Local Splitscreen Multiplayer -Added Burn Boosts to Spectrum: Super Highway on the third section to make burn path slightly easier -Fixed Bug that allowed for Local Splitscreen to be played with a single player -Fixed Bug that caused Single Player events to not register inputs properly -Fixed Bug that caused the Death Plane to not work properly on Two Dimensions 2 T…Game update20 Mar 2026Local Splitscreen Multiplayer Single Races and Bug FixesAero GPX now has support for Local Splitscreen Multiplayer! So far, it's only for single races, but I'll be adding support for Grand Prix and other missing details (rebindable controls, accessibility features per player) soon. For now, any players other than player 1 use the default control scheme and settings. There might also be some bugs that didn't get caught when testing, but everything sh…