Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
City Car Driving 2.0NewsResults of the second stage of beta testing
Community

Results of the second stage of beta testing

City Car Driving 2.0 · published 4 Jun 2026, 10:26 UTC

All newsPlayers around this dateRead on Steam

Hello, car enthusiasts! 🚗

The second stage of the City Car Driving 2.0 Closed Beta Test has come to an end, and we're eager to share how it went with you.

Your activity exceeded all expectations. We received an incredible 8,198 applications to participate!

In the end, we gathered 117 bug reports, 82 detailed surveys, and gigabytes of your gameplay footage. This is truly invaluable material for us.

Here’s what you noticed during the test and what we’ll be fixing:

🖱 Interface and Controls:

Players found it hard to figure out which buttons to press on their devices — we definitely need clearer device icons here.

Also, the "P" parking indicator on the speedometer would get stuck while driving.

And for multi-monitor owners, the game would minimize because the cursor wasn't locked inside the window.

🎮 Gameplay Quirks:

  • Pedestrians are currently flat-out refusing to walk around cars, and the cargo mesh in the pickup sometimes disappears.

  • The penalty system is too sensitive — the game penalizes you for going even 1 km/h over the limit.

  • Plus, passing the driving test with our traffic in bad weather turned out to be quite a challenge — players complained about it being overly strict.

🏎 Physics, Steering Wheels, and Pedals:

  • The car exhibits highly unstable behavior at high speeds.

  • The most unpleasant issue is that some players experienced a temporary loss of Force Feedback (FFB) on their steering wheels.

  • There are also questions regarding the pedals: the brakes came out too weak (you have to floor the pedal even at 20 km/h), and the throttle deadzone needs to be expanded from 15% to a full 30%.

⚙️ Audio and Technical Issues:

  • The engine sound during the transition from acceleration to engine braking still sounds unnatural, and a strange hum appears at certain RPMs.

  • On the technical side: the game loses the steering wheel if you unplug and replug the cable, the FOV doesn't update, and we noticed a CPU bottleneck (capping at around 100 FPS on a powerful Ryzen 7 7800X3D).

What's next?

All these bugs and shortcomings have been logged. We will fix some of them before the Early Access release, and plan to gradually resolve the remaining technical tasks through updates during Early Access.

This stage has been the most feedback-intensive in our entire development history. Thank you to everyone who tested, recorded videos, filled out surveys, and described the issues in detail — it truly helps a lot.

We're taking a short break now to sort all the feedback into tasks, fix the critical issues, and prepare for the next step.

After that, we'll be back to announce the long-awaited release date. Stay tuned! 🚀

More from City Car Driving 2.0

Other announcements

All news
In-game event15 Sep 2026Patch note #7Hello, drivers! 🚗 In the latest update, we’ve added mouse steering! 🖱 To activate mouse steering while driving, hold Ctrl , which is assigned by default. You can rebind it to any key you prefer in the settings — look for the “Mouse Steering” option. What else has changed in this patch: 🧭 Navigator: fixed issues with navigation on driving exam routes. ⚙️ Settings: added the ability to assign…In-game event31 Aug 2026Patch note #6Hello, car enthusiasts! 🚗 In our latest update, we've added a Driving School to the game! 🎓 What's included in this patch: · A new interactive Driving School building next to the test track. · Three city routes simulating a real driving test. · An introductory mission to familiarize yourself with the Driving School mechanics. · Plus, a new challenge has been added to the test track—a whole se…Game update28 Jul 2026Patch note #5Hello, car enthusiasts! 👋 While we continue working on the Driving School mode, we are simultaneously releasing a small patch for the interface and control settings. 📋 Changelog: — Fixed a bug with button remapping. If you assigned an action to an already occupied key or axis and then clicked "Cancel" in the confirmation window, the presets menu would stop opening. Now, the menu continues to…