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BreachwayNewsBreachway News Roundup at the Hooded Horse May Publisher Sale
Community

Breachway News Roundup at the Hooded Horse May Publisher Sale

Breachway · published 1 Jun 2026, 18:30 UTC

All newsPlayers around this dateRead on Steam

While you've been busy building spaceships, the Breachway team has been busy with some pretty major developments. Systems are being overhauled, mechanics are being revamped, items are returning, and player feedback is being implemented. In case you missed any of it, here's a roundup of all the recent Breachway development news!

Breachway is also part of the Hooded Horse May Publisher Sale at 50% off. Check it out, and the other games on sale during the Hooded Horse May Publisher sale.

Hooded Horse May Publisher Sale

Breachway News Roundup


Patch #30 focused on reworking some of the game's core equipment systems.

Resource bays have been overhauled. Previously, they all generated resources in similar ways. But after the rework, resource bays will play a major role in defining a run's playstyle. Now, most ships start without a resource bay and receive and random drop as the first equipment drop. Railguns have been similarly overhauled, with almost all railgun weapons being redesigned.

14 new subsystems have been added. This is the first step in making subsystems a larger part of the gameplay loop. Now, 160 total subsystems are planned for the game launches. The subsystems released in this patch are just the start of this system, aimed at letting players specialize their builds.

A minor but important mechanical change was made in this patch as well. Now your reactor resource distribution is locked when you are overheated. This patch cycle also included two hotfixes to address balance, bugs, and other issues reported by the community. Make sure to check out the patch notes for this one for the full look at all the changes.
https://store.steampowered.com/news/app/2118810/view/683000875796398622
Patch #31 fixed several core issues reported by the community, like a softlock/crash that could happen if a player visited too many shops in a run. It also addressed display issues with equipment descriptions and multiple text issues with a handful of cards. Last but not least, localization and controller support got some attention in this patch, with progress being made in both of these aspects.
https://store.steampowered.com/news/app/2118810/view/683001509142594549
Thanks for reading!
~The Hooded Horse Team

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Game update7 Sep 2026Balance patch #8 HotfixFixed a bug that prevented laser damage done to be counted, and thus not letting players unlock any laser weapons. · Fixed a bug where merging an equipment with a subsystem into another equipment would delete the subsystem, now it is added to the cargo bay instead. · Added a preview text in the equipment merging dialogue, showing you what equipment you will end up with if selecting one of the m…In-game event4 Sep 2026Balance Patch #8 - Equipment Merging, Card Highlighting, Balance ChangesHey everyone, time for the.... second weekly update this week. We will be away most of next week, so we have a double-feature this week. The headline this week is really exciting, a brand-new hangar feature: equipment combining (shoutout to our Discord member Unisus for the initial suggestion). On the balance side we've tweaked some enemy values to smoothen the difficulty curve, and there's a b…Game update3 Sep 2026Balance patch#7 HotfixIt looks like an older bug with the S03 Boss (Tyrant) got reverted in the last balance patch, making the fight soft-lock. The issue is now fixed, and you can resume your game as normal, and the fight should now work.