Anomalies
Lantern Ghost
New blink sound
New spatial sound around it, allowing the player to hear the ghost approach even while invisible.
Slightly lowered speed while invisible
Statue
Tuned sight detection and time for the statue to stop so it feels more responsive when caught in the player's vision.
Added new pose when the statue gets caught right before they are about to kill
Added new stinger sound when the statue catches the player
Bigman
Added in variant of an anomaly that already exists in the demo
Gameplay & Items
Lantern
Slightly strengthened the ambient light the lantern produces
Lantern Oil
Oil canisters will now spawn around the cave with increased odds the lower your oil gets
Lantern UI will drain down as you consume oil
Free oil will spawn in the map safe zone if you start a round with low oil
Item Spawn points
Added five more spawn points for relics and oil canisters to spawn at around the cave
Timer
Replaying the clue now subtracts 10 seconds from the clock
New UI to show -10 being removed
New audio that plays while the clue is being replayed
Onboarding & Quality of Life
Tutorial Cards
Added in new tutorial cards during the walk through the major beats of the game
Added separate tutorial card for lantern oil
Cutscenes
Added ability to skip cutscenes
Settings
Volume sliders now adjust appropriate channels (default levels are still a work in progress)
Camera sensitivity now can be adjusted with more fine control
Visuals & Performance
Lighting &effects
Adjusted radius and strength of lights around cave
Added volumetric and ground fog
Optimization
Reduced cost per frame by adjusting various objects affecting nav mesh
Reduced lighting cost by adjusting lighting positions
Reduced texture resolution size on various materials
Reduced overall game size by 50%
Known Issues
Lighting artifacts on lower settings, especially in the map room
The glow effect on map labels occasionally does not kick in when a room opens up
Spatial audio for music box and Lantern Ghost become too quiet based on the direction the player is looking
Bigman occasionally stops moving