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MinekeeperNewsMinekeer Demo Update 0.2.0
In-game event

Minekeer Demo Update 0.2.0

Minekeeper · published 28 Sep 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Anomalies

  • Lantern Ghost

    • New blink sound

    • New spatial sound around it, allowing the player to hear the ghost approach even while invisible.

    • Slightly lowered speed while invisible

  • Statue

    • Tuned sight detection and time for the statue to stop so it feels more responsive when caught in the player's vision.

    • Added new pose when the statue gets caught right before they are about to kill

    • Added new stinger sound when the statue catches the player

  • Bigman

    • Added in variant of an anomaly that already exists in the demo

Gameplay & Items

  • Lantern

    • Slightly strengthened the ambient light the lantern produces

    Lantern Oil

    • Oil canisters will now spawn around the cave with increased odds the lower your oil gets

    • Lantern UI will drain down as you consume oil

    • Free oil will spawn in the map safe zone if you start a round with low oil

  • Item Spawn points

    • Added five more spawn points for relics and oil canisters to spawn at around the cave

  • Timer

    • Replaying the clue now subtracts 10 seconds from the clock

    • New UI to show -10 being removed

    • New audio that plays while the clue is being replayed

Onboarding & Quality of Life

  • Tutorial Cards

    • Added in new tutorial cards during the walk through the major beats of the game

    • Added separate tutorial card for lantern oil

  • Cutscenes

    • Added ability to skip cutscenes

  • Settings

    • Volume sliders now adjust appropriate channels (default levels are still a work in progress)

    • Camera sensitivity now can be adjusted with more fine control

Visuals & Performance

  • Lighting &effects

    • Adjusted radius and strength of lights around cave

    • Added volumetric and ground fog

  • Optimization

    • Reduced cost per frame by adjusting various objects affecting nav mesh

    • Reduced lighting cost by adjusting lighting positions

    • Reduced texture resolution size on various materials

    • Reduced overall game size by 50%

Known Issues

  • Lighting artifacts on lower settings, especially in the map room

  • The glow effect on map labels occasionally does not kick in when a room opens up

  • Spatial audio for music box and Lantern Ghost become too quiet based on the direction the player is looking

  • Bigman occasionally stops moving