The event started on September 22. We have daily rewards prepared in the Event Hub and in the News section.
System errors all around? Looks like Icarus' simulations go off board!

Complete the event to earn a collectible Title:

SIMULATION OPERATOR

Dedopali heavily relies on its autonomous turret companions. Deploying up to three turrets at once, Dedopali can hurl them into the air to strike enemies behind cover and from unexpected angles. Additionally, one of these turrets is equipped with a special homing missile that deals damage and lifts enemies into the air using a gravity lift—use this to create a clear line of sight to targets hiding in cover. Dedopali excels at mid-range combat, pairing exceptionally well with the new Iaraghi weapon series. These weapons feature a chargeable mechanism and a Defense Breach effect, allowing you to bypass Defense Points, Forcefields, and Reflectors. If ambushed, Dedopali—as the successor to Icarus' "bug" robots—can instantly trigger INVISIBILITY, disappearing from enemy radars and visual range.
The mother of ...Turrets.

Crafted by renowned Icarus engineer Zurab Baliashvili, Dedopali unleashes a swarm of autonomous pods that attack enemies and lift them into the air. Dedopali can also easily escape sudden attacks thanks to an emergency invisibility system.
SWARM: The robot deploys three flying pods equipped with autonomous laser weapons. Holding the ability button increases their deployment distance. Upon reaching maximum distance, the pods automatically attack nearby enemies. While active, reactivating the ability launches a rocket at the targeted enemy, applying Gravity Lift on hit.
INVISIBILITY duration: 7 s
INVISIBILITY cooldown: 15 s
SWARM duration: 7 s
Gravity Lift duration: 7 s
Ability cooldown: 8 s
Weapon Slots 1x Heavy 2x Light
Durability 330,000
Movement Speed 50 km/h
Bonus for MK2 Gravity Lift duration: 5 → 7 s
Bonus for MK3 Invisibility duration: 5 → 7 s
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
HOLD… HOLD… HOLD

An energy weapon with a charge-up system: the longer you charge it, the more powerful the shot is. The secondary charges of this weapon ignore any Defense Mitigation, Reflector and Forcefield defence systems. When the weapon is fully charged, its main charge gets the same effect as the secondary charges.
Weapon Slot Light/Medium/Heavy
Special Effect Defense Breach
Damage Type Energy
Range 600 m
Damage per Particle 45,000 / 67,000 / 90,000
Particles per Shot 6
Shot Interval 1 s
Ammo 6
Reload Interval 5 (primary) + 5 (secondary) s
Reload Amount 1 (primary) + 5 (secondary)
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
An Icarus' Multitool

Ability 1: The robot deals additional damage to targets in GRAVITY LIFT.
Ability 2: The robot deals additional damage.
Ability 3: When the robot gains the INVISIBILITY effect, it removes LOCK-DOWN and SLOWDOWN effects and gains bonus speed.
Ability 4: Remote Weapons deal additional damage.
... and you will always find me.

Donnie's Blindness: Gravity missiles fired from Dedopali's remote weapons deal additional damage and inflict Blind on the enemy.
WOO HOO: Iaraghi's primary charge reload time is decreased.

Ultimate Shell has received an expanded blast radius, hurling enemies even farther. However, the biggest update is to its physical shields, which now fully regenerate with each ability activation. Meanwhile, Ultimate cryogenic weapons have been buffed across the board with an increased fire rate, faster reload speed, higher damage, and a larger AoE radius. To maximize this setup, a new pilot has arrived featuring two Legendary Skills that further boost your damage output.
The Power of the Atom

Ultimate Atom: The robot gains a temporary speed boost, after which it explodes, dealing damage to all enemies within the ability's area of effect and knocking them away. After the explosion, the robot restores its physical shields.
Ability duration: 7 s
Ability cooldown: 5 s
Speed increase: 245%
Front shields durability: 305.550
Side shields durability: 213.900
Rear shields durability: 168.000
Weapon Slots 2x Light 1x heavy
Durability 601,000
Movement Speed 43 km/h
Bonus for MK2 Ability damage +20%
Bonus for MK3 Shield durability +50%
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
The cooler Rime

Weapon Slot Light
Special Effect Freeze
Damage Type Explosive
Range 350 m
Damage per Particle 2,205
Particles per Shot 1
Shot Interval 0.06 s
Ammo 35
Reload Interval 0.3 s
Reload Amount 1
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
Welcome to the Ice Age

Weapon Slot Heavy
Special Effect Freeze
Damage Type Explosive
Range 350 m
Damage per Particle 4,032
Particles per Shot 1
Shot Interval 0.06 s
Ammo 35
Reload Interval 0.3 s
Reload Amount 1
Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.
Ghost? Never heard of him.

A Bet on Life: Increases Shell’s damage while the ability is active.
Infinite Luck: Glacier, Cryo, and Rime deal more damage.