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白蛇之子 | The Son of White Snake: Roguelike DeckbuilderNews1.2.039 Update: Rankings & Balance
Game update

1.2.039 Update: Rankings & Balance

白蛇之子 | The Son of White Snake: Roguelike Deckbuilder · published 24 Sep 2026, 07:43 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!
This update brings together the main changes since 1.2.030: speedrun leaderboards, adjustments to exploration and progression across all three floors, and fixes for cards, combat, and co-op.
Speedrun Leaderboards
- Early Access and Playtest share speedrun leaderboards, with weekly and all-time rankings filtered by difficulty and class.
- Rankings feature reviewed solo runs that clear all three floors. Participation is optional, and score uploads are disabled by default.
Exploration and Progression
- Rebalanced the distribution of regular battles, elite battles, coin-related encounters, and special encounters across all three floors. More first-floor elites now appear during the pilgrim quest sequence.
- Adjusted battle EXP, coin rewards, and level requirements for smoother progression between floors.
- Rebalanced card rewards: higher floors offer better chances of finding higher-quality and upgraded cards, with clearer reward differences for elite battles.
- Updated card archetype assignments and appearance weights. Reward and shop weights now reflect your current deck, including changes from removing, upgrading, or transforming cards.
- Mirror-shard clues on the second floor now match the Boss selected for that run. Fixed heartbeat timing after exploration stage changes.
Cards and Enemies
- PESTERING: Now correctly deals magic damage based on your own total Debuff stacks. Damage previews have also been corrected.
- Fall of Leifeng Pagoda: No longer benefits from caster-side damage bonuses or spell critical hits. The target’s immunity, vulnerability, and damage reduction still apply.
- Official Appointment: Changed to an Effect card. Costs 2 AP, or 1 AP when upgraded, with no Mana cost.
- Men and Women Apart: In Top Scholar form, now draws 1 card from the draw pile after swapping the discard and exile piles.
- One Thought Laws: Can only copy Attack or Spell cards in your hand. Copies last for the current combat only. Removed Exile.
- Demon Scale Revenge+: Its upgrade now removes Exile. Damage equals your current Shield instead of double that amount.
- Adjusted opening sequences and action patterns for several enemies. Enemies with multiple random skills will no longer randomly choose the same skill twice in a row; enemies with only one skill are unaffected.
- Reduced Black Dog Ward’s Incense Bite from 4 hits to 3.
Fixes
- Fixed attribute-cap bonuses from Lu Ban’s Book and Bashe Remains sometimes lowering attributes instead.
- Fixed extra actions on the first turn incorrectly restoring AP based on the maximum instead of the normal recovery amount.
- Corrected interactions between counterattacks, thorns, and other on-hit effects, preventing counterattack loops and incorrectly skipped effects.
- Fixed the final-battle settlement flow to prevent the regular battle reward screen from appearing after a completed run.
- Fixed co-op victory or death settlements potentially deleting a single-player save.
- Fixed cards remaining on screen, disappearing, or displaying incorrectly while queued in co-op.
- Fixed pursuing enemies overlapping other exploration panels when entering from offscreen, along with card display issues during reward previews and discard animations.
Thank you for your continued feedback and suggestions! If you encounter a problem, please use the in-game feedback option and include your version number, reproduction steps, and screenshots to help us improve White Snake’s Son.

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