This update actually contains some huge updates to our editors and features, but they won't be apparent until a later date!
Boss Editor & New NPC Functionality
This demo image shows the boss phases module attached to a scorpion, who transforms into a Stinger after reaching 60% of it's HP. It becomes invulnerable for a short moment, announces its metamorphisis into a faster, black Scorpion.
Boss Phases Module
NPCs can have optional modules now including boss phases which lets the NPC transform and have new behaviors at various points in its life
Large Bosses Module
Composite bosses with animations buildable in our in-game editors. These bosses can have 8 directions, be any size, use keyframe animations, cast jutsu from different parts of their bodies etc.
NPC Aggro Modes
Lets us customize each NPC or Boss Phase how NPCs choose their targets. Eg. Chasing after healers, lowest HP, highest DPS etc.
Battle Injuries Update
You can now get one of multiple different kinds of battle injuries when fainting
There is now a 25% chance that you faint without getting any battle injuries at all
Battle Injuries now stack different kinds so there's downside to BI Warrioring
New animation to display what penalty you've received after respawning
(Devs) Added configurable battle injury rolls
Support configurable hotbar page counts per control profile
If you only want to have 2 hotbar pages, you can.
(Devs) Added fullscreen AoE and Projectile pattern editing
(Devs) Added keyboard shortcuts to AoE and Projectile Editors
(Debug) Add client profiler captures and exports with accurate self timing
Replace disk map caching with fresh session memory caches
We no longer store map caches as files. We store them in memory for the duration of the game session.
Reworked Cowboy Hat Visuals for all Cowboy Hat Color Varients
Ghost Pal Item changed to Accessory Slot
Fixed Brown Cowboy Hat Palette
Fixed Black Ragged Robe Palette
Did some small adjustments to Sand Village map
Added sand dunes to several Desert Maps
Allow bounded revive range tolerance for corrected body positions
This fixes players you are trying to revive moving out of your range when their positional corrections are sent to you mid-revive.
Fix queued jutsu dash prediction, moving follow-ups, and movement recovery
Smoother use of jutsu while dashing
Confirm character deletion and safely release stale name reservations
Fixed bug where deleted characters did not free up their username
Reconcile archived character saves and enforce managed UUID uniqueness
Fixed bug where some players with archived saved player data could not login
Fixes to NPC Leaping and Charging behaviors