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Gunmetal GothicNewsDemo Patch Notes 0.1.3.15
Game update

Demo Patch Notes 0.1.3.15

Gunmetal Gothic · published 15 Sep 2026, 01:52 UTC

All newsPlayers around this dateRead on Steam

I appreciate everyone trying out the demo, and leaving reviews and feedback! I'm still working through a lot of it, and there will be more updates to come, but here's the first round of changes:

0.1.3.15

Adjustments

  • Some actions now require holding Interact in order to perform, and are indicated with "(HOLD)" in the prompt and a progress bar below it. Affected actions are:

    • Anchor revive, 1 second, to prevent unintentional misclicks.

    • Mission completion, 1 second, to prevent unintentional misclicks.

    • Changing rooms while in combat, 2 seconds, to both prevent leaving a room unintentionally and make it a little more costly to use this as a means of escape. Damage is still received while holding, but does not interrupt hold progress, unless the player's HP is reduced to zero.

  • Players are now invulnerable while their character is moving automatically (between rooms, jumping).

  • Players are now invulnerable for 1 second after standing up from being revived by a teammate.

  • Enemies now wait longer to begin attacks when the player they're targeting is recovering from a stun.

  • Adjusted the smoothing applied to the rotation of player characters to make turning feel more responsive.

  • Reduced the range of the Shrike's conal beam attack from 25m to 12m.

  • Improved the accuracy of the hit check for the Wretch's projectile attack. Still has some latency issues in multiplayer - should be better than it was, but more will be done to account for that in the future.

  • Improved the accuracy of the vertical component of hit checks for enemy melee attacks. As a result, crouching can now be used to avoid some melee attacks coming from a higher elevation than the player, as the visual effects would suggest.

  • Added tutorial messages for some existing features. Players will be shown these in context going forward, but here they are for reference:

    • Map/compass toggle button (tab/d-pad-right by default)

    • "Attune Accessories to extract a permanent stat increase."

    • "Position behind obstacles to block enemy ranged attacks."

    • "Raise Armor and Max HP to reduce stun duration."

    • An additional occurrence of the "Crouch" tutorial message the first time the player is hit by a red laser tracking attack.

  • Changed boot behavior to launch minimized, instead of fullscreen, until customized settings are applied. Fullscreen is now "Exclusive Fullscreen" instead of a full-screen window. Fullscreen 4:3 now adjusts viewport aspect ratio to match OS screen settings.

Fixes

  • Fixed a bug that could crash the game when moving between rooms after completing the objective in the first mission.

  • Fixed a bug that could cause Mana Spray to become unusable in multiplayer if charges were restored by an Ammo Box.

  • Fixed a bug that briefly prevented a player from moving after sending a chat message.

  • Swapping weapons from a stopped position before starting to run no longer causes a delayed step off.

  • Movement input while holding crouch no longer breaks crouching.

  • Enemies should no longer be able to move past a room's transition boundary.

  • Controller input is now checked from all connected devices instead of only the first one.

  • Added a setting to lock displayed input icons to either controller or mouse/keyboard, to prevent flashing when multiple inputs are detected.

  • Added a setting for mouse-specific look inversion.