Addressing feedback, Adjustments to the rating system & balance changes.
If you want to help the game, please consider leaving a Steam review ❤️
As teased on the Discord, I am adding an additional new pack to the Q3 update! (aimed to launch second half of September)
And even before the Q3 update, there will be a smaller update with a cool collab! Stay tuned.. 🎒
Thank you for all of the feedback for the new Season 2 rating system.
The new system definitely made the game more competitive, and made the high ranks a lot harder to achieve. As Fluffeh mentioned, I think I might have "overcompensated" from the season 1 system, which was much easier to climb in.
Today I am adjusting the system and making it slightly more forgiving. During the Early Access we have to find the perfect middle-ground, where the ranks are competitive, but there is still some room for experimentation, which is what makes the game so fun.
The 2 main changes:
0 trophy rating loss is now capped at -100. One bad run should not result in many hours wasted.
You now break-even slightly faster (8 trophies in GM instead of 9). Only earning rating at 10 trophies didn't work well, as the last round was often luck dependant on which opponent you faced. This is more forgiving than the initial S2 system, but still a lot more competitive than S1, where you broke even at 6 trophies in GM and gained +100 rating.
I will be keeping a close eye on additional feedback and how this revision feels.
Thank you again for all the feedback, and bear with me as I finetune gameplay-systems throughout the Early Access ❤️
Most shards have been made cheaper.
Seer "give shards" option heavily buffed.
Seer "Give freerolls" option buffed.
Seer "Give candy" option buffed.
New Seer option: Give your teammate a Crit / Bleed / Multicast slot.
Fixed a bug in Duos where ghosts were not properly uploaded.
Fixed a bug in Duos where you would lose an item if you were holding it while the game was proceeding to the battle phase.
Fixed a visual bug where priest said +100% HP instead of +85% in its tooltip.
Fixed a visual bug where the "Pass" text inside the duos portal would go out of the portal in some languages.
Fixed a bug where the sell value of generated items would be higher than intended.
Fixed a German translation error on the Refined Bow.
//Bocary