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TetrogueNewsTetrogue 1.1.7 — Patch Notes
Game update

Tetrogue 1.1.7 — Patch Notes

Tetrogue · published 21 Jul 2026, 18:08 UTC · build 24319679

All newsPlayers around this dateRead on Steam

Audio

  • Replaced the single overused UI click sound (previously reused, pitch-shifted, across menu clicks, deny feedback, chest-opening, and piece-hold) with distinct sounds per role: menu confirm/click, deny/cancel feedback, treasure chest opening, and piece hold each now have their own cue.

  • The bomb gem's fuse-ignite cue no longer reuses the generic UI-confirm sound — it now has its own sound.

Visual Effects

  • Line clears now have a softer bloom glow plus a rippling wave of light that travels outward across the board's columns from wherever the piece that triggered the clear landed.

  • Your weapon attacks (sword, hammer, shield, spear, sabre) now have a chiseled metal-bevel look and leave a brief, fading motion-trail afterimage as they swing. Enemy garbage-attack projectiles and the next-piece queue preview got the same treatment.


Fixes

  • Fixed the gem-selection screen waiting through a stretch of dead air after its confirmation chime had already faded out, before transitioning to the map.

  • Fixed a crash: boss garbage attacks landing on an already-topped-out board could silently erase your locked stack instead of ending the run, causing the game to crash a few seconds later.

  • The game now saves your run on every screen transition instead of only at specific checkpoints, so a crash costs less progress.

More from Tetrogue

Other announcements

All news
Game update13 Sep 2026Tetrogue 1.3.7 — Patch NotesNew Features · Exiting a run now goes straight to your Upgrades tab if you can afford one: pressing Exit (Game Over) or Back to Menu (Victory) skips the Start Screen, with a note next to the Upgrades button explaining why and your Shard counter animating up to the new total. · New Tier 2 relic: Targeting System. Line-clear damage always hits whichever enemy you've selected instead of the frontm…Game update11 Sep 2026Tetrogue 1.3.6 — Patch NotesNew Features · Tetrédex gains two new sections: Heroes and Status Effects. Heroes start blacked out until unlocked, then show a full mechanic writeup and their three Boss Upgrade options with the real numbers. Status Effects work the same way, revealing an icon and description the first time you're hit by or enter that effect in battle. · New "Test Controls" button on Options → Gameplay opens a…Game update3 Sep 2026Tetrogue 1.3.2 — Patch NotesQuality of Life · Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game. Fixes · Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button,…