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DRAPLINENewsUpdate Ver.0.9.2
Game update

Update Ver.0.9.2

DRAPLINE · published 29 Jun 2026, 12:20 UTC · build 23965204

All newsPlayers around this dateRead on Steam

Updated to Ver.0.9.2.

  • Fixed an issue where, under certain conditions, unintended ingredient effect descriptions would display as "????"

  • Fixed an issue where, under certain conditions, battles would start with the turn counter displaying Turn 2

  • Fixed the behavior of "Charge Lance"

  • Adjusted the settings save process to improve stability in certain environments

  • Fixed the 60 FPS limit implementation and added an option to toggle it ON/OFF from SETTINGS

    If the game runs unstably on your system, please set the 60 FPS limit to Off

  • Fixed various other text and bugs

More from DRAPLINE

Other announcements

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Community2 Sep 2026Full Release Date Confirmed for September 24!Thank you as always for playing DRAPLINE! We’re excited to announce that the full release date for DRAPLINE has been decided! The full version is scheduled to launch on Thursday, September 24, 2026 at 4:00 PM JST . With the addition of the new mode “DRAGON’S DISCIPLINE”, which we introduced in a previous post, as well as 25 different endings and more, DRAPLINE will finally reach its full releas…Game update23 Jul 2026Update Ver.0.9.3Updated to Ver.0.9.3. · Added several Artifacts: "Strong Acid Slime", "Ice Slime"" · Added a new Skill: "Guts" · Adjusted and added several Breath effects · Added new Tips · Slightly increased the number of retries available on higher difficulties · Added the "Correction Program" event, which unlocks when Personality becomes heavily aligned with WILD · Adjusted Gao-Gao so it does not act on the…Community30 Jun 2026Roadmap and New Additions Leading Up to the Full Release!Thank you for playing DRAPLINE! It has now been one year since DRAPLINE launched in Early Access. Far more players have picked up the game than we ever imagined when the project first began, and your impressions and feedback have continued to encourage us throughout development. And just the other day, we finally reached the last major update before the full release! Our original plan was to la…