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Electro HavocNewsPatch notes 6/24 - Cloud saves and offline play
In-game event

Patch notes 6/24 - Cloud saves and offline play

Electro Havoc · published 24 Jun 2026, 17:24 UTC · build 23897603

All newsPlayers around this dateRead on Steam

This is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone who flagged it.

Cloud saves and offline play

  • Your best is always kept. Saves now merge instead of overwrite across PC and Steam Deck, the game keeps your highest scores, furthest waves, and all your unlocks.
  • Play offline anytime. Scores, stats, and unlocks save locally and sync automatically the moment you reconnect. This was always by design but had some edge cases I didn't design for.
  • Fixed: leaderboard scores could be overwritten by a lower score. Steam now only ever keeps your best. I introduced this bug when I upgraded Godotsteam and didn't do a full regression test.
  • Fixed: starting the game offline could show worlds as locked or stats as empty until you started playing. Your progress now loads correctly offline.
  • Steam Deck: progress now syncs properly across suspend/resume and between your Deck and PC.
  • Leaderboards re-post automatically when you come back online, so anything you earned offline gets submitted.
  • New offline indicators on the home screen and leaderboards, so you know your scores are saved and will sync later.

Quality of life

  • "Start World N" on the Start button now drops you back into the world you last played, instead of always sending you to World 1.
  • Unlock progress on the home screen: see how close you are to unlocking the next world, and get a heads-up when a new one opens.
  • "NEW" tag on worlds you've unlocked but haven't tried yet.
  • Bumpers cycle worlds on the World Select screen (LB/RB, or Q/E on keyboard).

Balance and feel

  • Power-ups are now spaced across the wave instead of bunching up at the start - especially in Worlds 2 and 3.
  • Fewer Wedge swarms in Worlds 2 and 3. The arena felt crowded, so I thinned the wedge packs and traded them for shards - easier to clear and better for chain reactions!
  • New power-up alerts: an audio cue when one drops, plus an on-screen reminder each wave.
  • Power-up expiration warning is a little louder.

Fixes

  • High scores from runs you hit "Try Again" on are now saved properly.
  • Fixed your global score occasionally drifting away from the sum of your world scores.
  • Various save and leaderboard sync reliability fixes under the hood.

Keep the reports coming!

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