We’ve released another update focused on improving the game’s balance. This update is smaller, but the next update will introduce several gameplay enhancements and additional in-game content.
We hope you enjoy the changes. Once again, thank you for your continued support!
Reroll costs now increase after rerolling too many times.
Added helpful tooltips to several UI elements. Hover over them to learn more about their associated mechanics.
Renamed the Towers shop tab to Blueprints.
Implemented a potential fix for a crash related to Vulkan.
Fixed an Equipment exploit that allowed players to equip a two-handed weapon and a one-handed weapon simultaneously.
Fixed an issue that prevented the Treasury from generating gold.
Fixed the firing points of the Fragmentation Mortar, Blast Mortar, and Siege Cannon.
Adjusted the Bricklayer’s description.
Magic Gate: Cooldown reduced from 15s → 5s.
This only triggers once, allowing the portal to become operational sooner.
Rider: Recruitment cooldown reduced from 10s → 8s.
Monument of Valor: Number of buff targets increased by 2.
Catapult: Base damage increased from 50 → 60.
Catapult: Base health increased from 35 → 40.
Heaven’s Gate: Recruitment cooldown reduced from 15s → 12s.
Attack Order: Cooldown reduced from 10s → 8s.
Grand Bank: Cooldown cost reduced from 20 → 10.
Treasury: Gold generated increased from 10 → 15.
Holy Refractor: Damage increased from 10 → 12.
Bricklayer: Health buff increased from 50 → 100.
Siphon Generator: Absorption shield increased from 15 → 20.
Inventor’s Lab: Number of buff targets reduced by 1.
Grand Bank: Cooldown recovery reduced from 25% → 10%.
Blessed Blaster: Cooldown increased from 20s → 25s.
Stasis Lab: Cooldown increased from 8s → 10s.
Dawnpiercer: Base damage reduced from 100 → 80.
Fragmentation Mortar: Base damage reduced from 15 → 12.
Gold Mine: Gold generated reduced from 3 → 2.
Siege Logistics: Damage and cooldown bonuses reduced from 15% → 10%.
Rapid Firearm: Cooldown increased from 3.5s → 4.5s.
Hyper Core: Cooldown-reduction buff reduced from 25% → 20%.
Inventor’s Lab: Buff layout changed.
Ring of the Giants: Cooldown-recovery penalty reduced from 30% → 10%.
Nature’s Grace: Pierce increased from 1 → 2.
Heavy Stone Sword: Movement-speed penalty reduced from 60% → 40%.
Ghost Sword: Damage reduction decreased from 50% → 30%.
Inferno Bow: Damage reduction decreased from 50% → 35%.
Cursed Necklace: Number of buildings destroyed increased from 2 → 3.
Frenzy Cascade: Number of projectile-building triggers required increased from 2 → 3.
Greedy Ring: Gold gained reduced from 3 → 2.
Architect’s Armor: Health gained reduced from 10 → 8.
Rage Ring: Stats gained per second reduced from 5% → 3%.
Splitfire Bow: Accuracy penalty slightly increased.
Sky Helmet: Cooldown and damage bonuses reduced from 40% → 30%.
Lust Bow: Building-disable duration increased from 10s → 15s.