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Skillshot CityNewsBALANCE CHANGES
Game update

BALANCE CHANGES

Skillshot City · published 19 Jun 2026, 11:20 UTC

All newsPlayers around this dateRead on Steam

Heyooo

Just a small balance patch this week. Thanks for continuing to give such great feedback in discord!

Have fun!
bencelot

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Leaderboards show 3000 instead of 1000 players

The top rank is now called Skill Slayer Champion instead of Skill Slayer Elite, just so the SSC accronym can match the game name

The trophy payout system now puts more weight on especially strong players, and a bit less on weak players

The trophy payouts are a bit more generous in duos and trios modes (aka, they don't require as many ppl for a game to be conisdered "difficult")

Trophy payouts in duos mode now give equal trophies for 3rd and 4th, then 5th and 6th, then 7th and 8th, etc.. so if you and your ally lose and come 3rd and 4th you'll get the same score and don't need to compete over kills. Same logic applies for trios

You always get at least 10 rating if you win a game, no matter what

The most rating you can possibly lose from a match is -100

Class specific white flasks are now better at giving DNA for that specific class. They guarantee 3 instead of 2 drops for that class, and any leges or epics are guaranteed to hit that class

The "Suggested Build" (previously called Auto build) in the main menu now occupies its own "4th build slot". This means if you click suggested it will no longer overwrite and destroy your build in build slots 1, 2 or 3.

If you have random skills mode selected, the entire bottom section of the build is hidden to avoid confusion (as that's randomized and not used anyway)

Cop car mission requires 2 instead of 3 boom booms

Snipers suffer from less inaccurcy when shifting

Snipers have +5 range

Players move 5% faster

M60 clip size is 40 instead of 30

Sonic Boom modifier makes shifts 5x instead of 10x further

Throwing nades, molotovs and flashbangs spawns the nade a bit above your head, so it doesn't smash right into a box

Molotovs last 4s instead of 3s, but impact damage is 15 instead of 20

Big supply drops have a 33% chance to drop a random upgrade, instead of 10%

Bullet speed upgrades from vendors give +20% speed instead of +15%

Scavenger's health and shifts regen at +120% instead of +150% speed when standing still

Flying Dagger travel speed is now fixed at 55 instead of ranging from 30 to 70

Flying Dagger range is now 16 to 80 instead of 30 to 70

Flyind Dagger's bonus damage now scales based on how empty your clip is, doing max damage if the clip is empty, but basically no extra damage if you reload after a single shot

Flying Dagger's bonus damage is now a flat fixed increase of +10 to +50 damage, compared to a percentage increase of +10% to +50%. This is ultimately MORE damage as knife has base 50. So 50 + 50 is 100 now, compared to 50x1.5 = 75.

Flying Dagger's extra damage is now affected by +30% Skill Damage vendor upgrade

Mirror Image clones now have the damage reduction applied to bonus damage from things like charged shot and proxmimty rounds

Teleportation now reveals a red circle to enemies showing where you're going to land. This only shows in the final 1 second so they don't have too much warning. However it's mutation explosion size is larger

Shadow buffed a skill to revert a shadow nerf

Shift Supply's mutation damage is now 25 instead of 30, and shifting distance is 20% less

Gunslinger mutation speed no longer lets you spam nades faster, just makes them fly faster

Armed Robbery now has a 60s instead of 40s cooldown timer, giving more time to do other things

Armed Robbery now gives 1 to 5 XP and cash drops, instead of 0.5 to 2.5. It's mutation now ranges from 20 to 50% isntead of 14 to 35% chance to drop upgrades

Fixed a bug where loot would appear to disappear when taken by an ally, when you could actually still pick it up

More from Skillshot City

Other announcements

All news
Game update15 Sep 2026A Small Hotfix of Modest ProportionsJust a small hotfix, the main thing is adding FOG to make the game look way more atmospheric. · Added Fog · Random class goes to 30% instead of 25% with all 8 classes (thx Hank) · Teaching newbies how to chat sooner in the tutorial · Flaming bullets mutation and base duration slightly less to compensate for higher DPS · Heavy's passive shield regen goes from 5 to 10 hp/s · Slightly easier bots…Game update12 Sep 2026Minor Balance TweaksHey all, just some small bug and balance fixes. · Improved lighting visuals in-game · Muted players now get muted instantly, not after their next login · Global chat now shows a little indicator for how old a message is · Improved new player onboarding tutorial to teach how to dash · New players get just 1 "intro match" instead of 3 · Fixed a bug where lege flasks only gave 2 good drops instead…In-game event2 Sep 2026Cyberpunk City, New Round Mods & More!Heyo! This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc. Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locat…