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Tellus: Echo of the VoidNewsTellus Patch 0.2.2c
Game update

Tellus Patch 0.2.2c

Tellus: Echo of the Void · published 2 Jun 2026, 20:00 UTC

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[Patch 0.2.2c]This patch will use an internal converser for game saved from 0.2.2 and manage to work high density of minerals and door duplication. So first load of a old saved might take longer. It is recommended after that, to re-save so the save file will be updated:If you experiment some visual glitches after this patch, it is recommended to:Toggle off Ray-Tracing from Game Settings, then reset the graphics to any quality you prefer, and enable back Ray-Tracing if you choose (ray tracing is meant for very high-end computers, not recommended by default)List of changes:- Saves converted from games 0.2.2 to new version to avoid missing contents in crates and other devices.- Reduced interaction wide for the player.- Bring back the third missing debris at the starting area.- Fix Duplicated door on save/loading.Thank you for your support!

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Game update15 Sep 2026Tellus Echo of the Void Patch 0.2.4h- Fix for multiplayer clients "sleeping" character. - Improve minerals spawn.Game update13 Sep 2026Tellus Patch 0.2.4g- Fix demo limits applying to early access version. - Fix for base recovering oxygen and stamina. - Fix for Meteorite sync on multiplayer - Fix sometimes stone bridge reset on multiplayer As usual, thanks community!Game update11 Sep 2026Tellus Patch 0.2.4f- First pass to fix storm inside caves. - Fix to avoid fog inside caves. - Fix lost performance due buildings. Thank you for the gameplay’s and reports. Tellus community rocks!