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RestitutorNews(Beta) Patch 0.29: Anatolia, Levant, Content Expansion & Balancing
Steam news

(Beta) Patch 0.29: Anatolia, Levant, Content Expansion & Balancing

Restitutor · published 4 Oct 2026, 11:38 UTC

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Patch 0.29 is now on beta branch (open for everyone)

Balancing

  • All 5 Governing Capacity legacy upgrades now each grant +200 Governing Capacity, up from +100.
  • Infrastructure, Production, and Population Upgrade Cost legacy upgrades now each reduce costs by 20%, up from 10%.
  • Add a third Make Core Cost legacy upgrade, reducing costs by another 10%. The three upgrades now form a direct chain, with the Infrastructure Upgrade Cost upgrade branching off the first Defense upgrade instead.
  • Add a second Diplomat legacy upgrade, granting +1 Diplomat.
  • Add two more Regional Capital legacy upgrades, each granting +1 regional capital slot, for a total of +3 slots from legacy upgrades.
  • Bread & Circuses and Curial Reform now each grant +100 Governing Capacity.
  • Land Surveying's +100 Governing Capacity bonus has moved to Urban Planning.
  • Civic Education now grants +200 Governing Capacity, up from +100.
  • Cultural Policy and Local Governance now each grant +200 Governing Capacity, up from +150.
  • Each tile upgrade now increases subsequent upgrade costs by 50% compounded, up from 20%.
  • Taking a lover now costs 100 gold upfront, down from 1,000, and adds a monthly expense of 10 gold for 10 years.
  • Patronage treaties now last 100 years, up from 10. Alliances and defense pacts still last 10 years.

Missions

  • New mission, The Reach of Our Seal: Reach 100 core tiles to gain +200 Governing Capacity and your choice of 100 administrative, diplomatic, or military points.
  • New mission, The Eastern Roman Empire Restored: Fully annex and core the Eastern Roman Empire's provinces to adopt its name, gaining +500 Governing Capacity, +1 regional capital slot, and +1 monthly administrative, diplomatic, and military points.
  • New mission, The Roman Empire Restored: Fully annex and core all 35 Roman provinces to adopt the Roman Empire name, gain 10 Mandate, and unlock the "Restorer of the World" achievement.
  • Both Dominion of the Sea missions and the Western and Eastern Roman Empire restoration missions are now available to all provinces, regardless of their starting region.
  • The Western Roman Empire Restored now grants +500 Governing Capacity, up from +200, and +1 regional capital slot.
  • Every Art Mastered now grants +200 Governing Capacity and a permanent +20% bonus to your choice of Land Tax, Tile Output, or Manpower, replacing its previous rewards.
  • The Seals of Two Capitals now grants +200 Governing Capacity with every choice, plus +1 monthly administrative, diplomatic, or military point.
  • Dominion of the Western Sea and Dominion of the Eastern Sea now grant +200 Governing Capacity, up from +100, alongside their existing monthly point rewards.
  • The Reach of Our Seal, The Seals of Two Capitals, and both Dominion of the Sea missions also grant +1 regional capital slot with their administrative option, +1 tolerated culture slot with their diplomatic option, or +1 tolerated religion slot with their military option.
  • The Spoils of Victory now grants +200 Governing Capacity and +1 regional capital slot in addition to Right of Plunder.
  • A Province Transformed's Senate option now grants 2 Consul Points, down from 5.

Galatia

Galatia province is now playable, with 3 unique Provincial Spirits:

  • Anatolian Recruitment: Gain +1% Manpower for each core tile with Anatolian culture, up to +50%.
  • Highland Development: Reduce Infrastructure, Production, and Population Upgrade Cost by 20% on core Hill tiles.
  • Inland Administration: Reduce Tile Maintenance by 20% on core non-coastal tiles.

Galatia's missions focus on expansion into Bithynia, Cilicia, Cappadocia, and Asia, bringing Lycia under its patronage, and securing Tios and Pompeiopolis. Shared missions involve military victories, reaching the Mediterranean and Black Sea coasts, and uniting Galatia, Lycia, and Cilicia.

Lycia

Lycia province is now playable, with 3 unique Provincial Spirits:

  • Expanded Diplomacy: Gain +1 Diplomat.
  • Friendly Commerce: Gain +5% Trade Profit for each province with a positive attitude towards Lycia, up to +50%.
  • Treaty Prosperity: Gain +5% Tile Output for each diplomatic treaty.

Lycia's missions focus on expansion into Galatia, Asia, and Cilicia, and bringing Cilicia under its patronage through diplomacy. Shared missions involve military victories, reaching the Mediterranean and Black Sea coasts, and uniting Galatia, Lycia, and Cilicia.

Cilicia

Cilicia province is now playable, with 3 unique Provincial Spirits:

  • Harbour Administration: Gain +10 Governing Capacity for each Harbour on a core tile.
  • Mercantile Taxation: Gain +10% Land Tax for each active trade.
  • Victorious Might: Gain +1% War Power for each war won as lead attacker, up to +25%.

Cilicia's missions focus on expansion into Galatia, Cappadocia, and Syria, and bringing Lycia under its patronage. Shared missions involve military victories, reaching the Mediterranean and Black Sea coasts, and uniting Galatia, Lycia, and Cilicia.

Cappadocia

Cappadocia province is now playable, with 3 unique Provincial Spirits:

  • Cohesive Taxation: Gain +0.2% Land Tax for each 1% Cultural Cohesion.
  • Foreign Ambition: Reduce required War Score by 20% when attacking a province whose culture is neither Cappadocia's dominant culture nor a tolerated culture.
  • Abundant Provisions: Gain +1% Tile Output per unit of production capacity allocated to Bread and Cheese combined, up to +25%.

Cappadocia's missions focus on expansion into Bithynia, Galatia, Cilicia, and Syria, winning wars, and establishing core territory. Between Two Seas encourages expansion along the Mediterranean and Black Sea coasts and is also newly available to Dalmatia and Moesia.

Syria

Syria province is now playable, with three 3 Provincial Spirits:

  • Crossroads Commerce: Gain +10% Trade Profit for each neighboring province, up to +50%.
  • Religious Accommodation: Gain +1 tolerated religion.
  • Mercantile Logistics: Reduce Army Maintenance by 10% for each active trade.

Syria's missions focus on expansion into Cilicia, Cappadocia, and Judea, with objectives in Cilicia and Jerusalem. Between Two Seas is now also available to Syria, encouraging expansion along the Mediterranean and Black Sea coasts.

Judea

Judea province is now playable, with three 3 Provincial Spirits:

  • Christian Communities: Gain +0.1 yearly Christian Influence for each core tile following a Christian religion, up to +10 per year.
  • Efficient Evangelization: Reduce the Christian Influence cost to evangelize a tile by 50%.
  • Apostolic Taxation: Gain +10% Land Tax for each Apostolic See currently owned.

Judea's missions focus on expansion into Aegyptus and Syria, growing its manpower, adopting and spreading Christianity, securing Jerusalem, and developing a coastal domain.

Levantine League

  • Fully annex and core Syria and Judea as either province to form the Levantine League, gaining +100 Governing Capacity and +2 yearly Christian Influence.
  • Syria, Judea, and Aegyptus gain a shared mission for owning three Apostolic Sees. Choose 30 Christian Influence, 100 administrative and 100 diplomatic points, or a permanent +10% Land Tax bonus.

QoL & Bugfixes

  • Add an "Automatically Repay Loans" toggle in the Treasury to repay outstanding loans each month when you have enough gold.
  • Fix a bug where "The Die Is Cast" (Complete the tutorial) achievement is not unlocked correctly.
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