Mycelium: The Silent Contract · published · build 25580236

It’s time for a new big update in Mycelium. This one focuses mainly on adding new planned content and reworking previous mechanics to make them better and more convenient for you, players.
I’ve also reworked some equipment such as teleporter and syringe to make them more useful during your missions.
I know many of you are waiting for further story updates, and I’m working on it. Next part of the story is planned to be released later this autumn. Besides, we’re getting our first time-limited event in October, so yes, much more is to come.
Thank you again for your support and feedback, this has been invaluable to me. If you want to be a part of Mycelium or are looking for players, join our Discord, we are building an amazing community there!
Have fun and see you in the forest.
- New location
- New point of interest
- Codex entries for both of above mentioned
- 3 new outfits (2 legendary and 1 rare)
- 3 new objectives
- Full rework of character steps sounds
- Full rework of equipment refund system. All equipment now returns to lobby with you, no matter if it’s empty or not. Including beacons.
- Full rework of selling equipment mechanics. Host can now sell equipment one by one
- Added equipment info (charge) on crates and in terminal (mission tab). You will now see the charge of your flare guns, boosters etc
- Equipment sell price has been reworked – it depends on charge where applicable and is now higher in general
- Added a visual indicator of player getting damaged
- The only AI voice line in game has been removed and changed into a TTS
- All outfits are now graded as common, rare, or legendary. This influences the chances you can get them from backpacks or safe
- Added outfit UI cards that will show whenever you pick up an outfit. They show the outfit and info whether or not you already have it
- Buff/debuff info now stays longer on screen so that you won’t miss it
- Changed teleporter radius: Tier 1 radius is now 500m, Tier 2 - 1000m, Tier 3 – unlimited
- Teleporter now has a 10 seconds cooldown for all tiers
- You can now reset you teleporter point by holding action button for 2 seconds
- Increased chances for a positive perk from Syringe to 60% (Tier 1), 80% (Tier 2) and 100% (Tier 3)
- UV flashlight now burns Biters much faster than a regular one
- Weather can now influence players and creatures more. Rain now puts out fire, so you will stop burning faster. Doesn’t affect Wendigo in any way
- ‘Revive 2 contractors’ objective was removed
- Added a working Tier 1 compass to Tower
- Relocated tower antennas indicators so that they are less confusing
- Fixed spawn of some points of interest
- Fixed Soul Portal floating sometimes
- Fixed replication for clients in Tower (computer screen)
- Fixed Tower computer never showing safe destination
- Fixed some Tower loot getting misplaced for clients
- Fixed Tower lever working if a player holds the compass instead of placing it onto the table
- Fixed weird Crypt interactions that would result into locking players inside
- Fixed numerous issues with crates in the lobby
- Fixed ‘Employee of the Month’ pin persistent hint upon successful missions
- Fixed clients not seeing which outfit they pick up
- Fixed contract finished sequence not starting correctly sometimes
- Fixed contractors leaving no traces on snow sometimes
- Fixed personal stats for Eggs destroyed not working correctly
- Fixed duping loot issue
- Fixed contractors being able to drop an extraction sphere immediately upon arrival
- Fixed some Wendigo behavior