Team HQ upgrades reach everything they name: your hits (not damage-over-time ticks), the enemy hits you take (not poison or disease ticks), every healing potion and every combat XP award. Joining or leaving a team takes effect at once.
Team rankings count real members, empty teams are cleared, and a team or guild passes to its next highest-level member when the leader leaves.
Beating a WANTED target counts wherever it happens, and a Crown bounty on a player is paid to whoever beats them in a duel.
A new character with a deleted one's name starts clean. Deleting a character also ends its reign and removes its mail and auction listings.
An Old God kill pays its reward once, wilderness gold finds pay on the dungeon's scale, and the Alchemist's Potion Mastery works on every healing potion.
A spell short of mana says how much it needs, and menu lines no longer show their key twice.