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ScavlandNewsUpdate 0.7.0
In-game event

Update 0.7.0

Scavland · published 16 Sep 2026, 05:24 UTC

All newsPlayers around this dateRead on Steam

Update 0.7.0

⚠️ Your existing saves are fully compatible, but we recommend starting a new game to experience the latest changes and content.

This is another big one! Stash expansions are here, the Death Screen has been completely rebuilt, and we've made major passes across weapon durability, accuracy, stamina, Traders, Jobs, AI, and the world.

A major focus of this update is addressing your feedback around weapon durability, repairs, accuracy, and overall combat balance. Weapons should last significantly longer, jams are less punishing, equipment damage has been reworked, and a large portion of the arsenal has received improvements to accuracy, range, durability, and damage.

NEW

  • Stash expansions are now available! Purchase an expansion from a Trader for 50,000 Rubles to unlock an additional Stash tab.

  • Stashes and crafting tables were added to all main camps. (They don't share the items of the village)

    For now, only the main village has upgradable stashes, the ones from other camps have only one tab for now.

  • Traders now pay an additional 5% sell value per Trader Rank.

  • The Death Screen has been completely rebuilt with proper actions instead of the previous any-key interaction:

    • Returner: Continue / Load Game

    • Iron Man: New Game / Exit

    • Tutorial: Try Again

  • Full gamepad support added to the Death Screen.

  • Each run now has its own Autosave Slot, protecting the save you're currently playing.

  • Green Rags are now included in the starter kit.

  • Added a 30-round magazine for the Thread Cutter.

REPAIR & DURABILITY

We've made a major pass on durability and repairs based on player feedback. Equipment maintenance remains an important part of survival, but weapons should now last significantly longer and maintaining your gear should feel much less punishing.

  • Weapon durability has been significantly increased across almost the entire arsenal.

  • Many rifles and larger weapons now last approximately twice as many shots per durability point.

  • Weapon jamming now begins later and occurs less frequently.

  • At 10% durability, hard-jam chance has been reduced from 45% → 33%.

  • Incoming damage is now distributed across the different gear pieces you're wearing.

  • Gun and Armor Repair Kits can now be used regardless of how damaged your equipment is.

  • Repair Kits are once again available as world loot:

    • Tattered / Scrap: Rare

    • Scavenger / Basic: Very Rare

    • Advanced / Expert / Medium / Heavy: Ultra Rare

  • Glue and Gun Lube can now be used from 80% durability, previously 85%.

  • Cleaning Rods and Field Repair Kits can now be used from 70% durability, previously 75%.

  • Containers are slightly less likely to drop Repair items.

  • Repair Kit values have been rebalanced.

  • Repair-item value modifiers now work correctly with Traders.

WEAPONS

We've made a large balance pass across Scavland's arsenal, focusing on accuracy, effective range, durability, damage, and making each weapon more rewarding to use.

  • 2HMG Long

    • Accuracy: 30 → 40

    • Range: 16 → 18

    • Damage Bonus: 1.1% → 10%

    • Durability: 10 → 20 shots per point

  • 2HMG Short

    • Accuracy: 24 → 35

    • Range: 15 → 16

    • Durability: 10 → 20 shots per point

  • 3-Line Nagant Full Stock

    • Accuracy: 60 → 75

    • Range: 18 → 21

    • Durability: 6.67 → 10 shots per point

  • 3-Line Nagant Infantry

    • Accuracy: 50 → 68

    • Range: 17 → 20

    • Durability: 6.67 → 10 shots per point

  • 3-Line Nagant Stockless

    • Accuracy: 44 → 60

    • Range: 15 → 18

    • Durability: 6.67 → 10 shots per point

  • 3-Line Nagant Obrez

    • Accuracy: 38 → 50

    • Range: 14 → 16

    • Durability: 6.67 → 10 shots per point

  • 63 Dragoon

    • Accuracy: 64 → 80

    • Range: 20 → 22

    • Durability: 10 → 20 shots per point

    • Damage Bonus: 1.1% → 20%

  • Bahadir 918 Long

    • Accuracy: 24 → 45

    • Range: 16 → 18

    • Durability: 10 → 15 shots per point

  • Bahadir 918 Short

    • Accuracy: 20 → 37

    • Range: 15 → 17

    • Durability: 10 → 15 shots per point

  • Bahadir 920

    • Accuracy: 28 → 45

    • Range: 15 → 18

    • Durability: 10 → 15 shots per point

  • Borealis 12

    • Range: 14 → 16

    • Durability: 10 → 13 shots per point

  • Borealis 12-TAK

    • Range: 16 → 18

    • Durability: 10 → 13 shots per point

  • Bortovka Tinker

    • Accuracy: 38 → 50

    • Range: 14 → 18

    • Durability: 3.33 → 6.67 shots per point

  • Bortovka Tinker +Mag

    • Accuracy: 40 → 50

    • Range: 14 → 18

    • Durability: 3.33 → 6.67 shots per point

  • Bortovka Tinker Long / +Mag

    • Accuracy: 42 → 52

    • Range: 16 → 20

    • Durability: 3.33 → 6.67 shots per point

  • Leon 1895

    • Accuracy: 34 → 45

    • Range: 16 → 17

    • Durability: 6.67 → 8 shots per point

    • Damage Bonus: 4% → 50%

  • Leon 1895 Long

    • Accuracy: 34 → 55

    • Durability: 6.67 → 8 shots per point

    • Damage Bonus: 4% → 50%

  • Leon 1895 Short

    • Accuracy: 28 → 40

    • Range: 15 → 16

    • Durability: 6.67 → 8 shots per point

    • Fire Rate: 18 → 75

    • Damage Bonus: 4% → 50%

  • Svobodnik M4 Long

    • Accuracy: 52 → 70

    • Range: 16 → 20

    • Durability: 6.67 → 20 shots per point

    • Fire Rate: 600 → 700

    • Damage Bonus: 1.1% → 10%

  • Svobodnik M4

    • Accuracy: 46 → 65

    • Range: 17 → 19

    • Durability: 6.67 → 20 shots per point

    • Fire Rate: 600 → 700

    • Damage Bonus: +1 flat → +1%

  • Medved Monster

    • Accuracy: 26 → 38

    • Range: 12 → 16

    • Durability: 5 → 8 shots per point

    • Damage Bonus: 1% → 10%

  • Medved Monster Silenced

    • Accuracy: 30 → 35

    • Range: 14 → 16

    • Durability: 5 → 8 shots per point

  • Mikhail 50 Pristine

    • Accuracy: 64 → 75

    • Range: 20 → 22

    • Durability: 10 → 20 shots per point

  • Mikhail 50

    • Accuracy: 68 → 70

    • Range: 20 → 22

    • Durability: 10 → 20 shots per point

  • Mikhail 50 Prototype

    • Accuracy: 70 → 64

    • Range: 20 → 22

    • Durability: 10 → 20 shots per point

  • Mikhail 47

    • Accuracy: 38 → 58

    • Range: 16 → 18

    • Durability: 10 → 20 shots per point

    • Damage Bonus: 1% → 20%

  • Mikhail 74 U

    • Accuracy: 32 → 45

    • Range: 14 → 16

    • Durability: 10 → 13 shots per point

  • PM 12-70 Short

    • Range: 12 → 14

    • Durability: 6.67 → 8 shots per point

  • PM 12-70

    • Range: 14 → 16

    • Durability: 6.67 → 8 shots per point

  • PM 12-70 Extended

    • Range: 14 → 16

    • Durability: 6.67 → 8 shots per point

  • PM 12-70 Long / Extended

    • Range: 14 → 16

    • Durability: 6.67 → 8 shots per point

  • PM Nikolay PB

    • Accuracy: 14 → 35

    • Range: 14 → 15

    • Durability: 6.67 → 8 shots per point

    • Damage Bonus: 1% → 10%

  • PM Nikolay

    • Accuracy: 12 → 32

    • Range: 13 → 15

    • Durability: 6.67 → 8 shots per point

  • Svarsh Miracle Long

    • Accuracy: 28 → 18

    • Range: 14 → 16

    • Durability: 3.33 → 6.67 shots per point

  • Svarsh Miracle Short

    • Accuracy: 33 → 13

    • Range: 12 → 14

    • Durability: 3.33 → 6.67 shots per point

  • Thread Cutter

    • Accuracy: 45 → 68

    • Range: 16 → 18

    • Durability: 10 → 20 shots per point

    • Fire Rate: 600 → 800

  • Thread Cutter Short

    • Accuracy: 48 → 60

    • Range: 14 → 18

    • Durability: 10 → 20 shots per point

  • Zavod 34

    • Range: 15 → 16

    • Durability: 6.67 → 8 shots per point

  • Zavod 34 Short

    • Durability: 6.67 → 8 shots per point

  • Zavod 34 Sawed Off

    • Durability: 6.67 → 8 shots per point

  • Short Leon 1895 Fire Rate information now correctly matches its actual value.

  • Switching weapons can no longer leave the player holding Binoculars and a gun simultaneously.

  • Detector no longer barks and no longer appears on the Gun Modding Bench.

  • Gun Modding can no longer be opened without a weapon.

  • Stockless Mosin now displays correctly in the Gun Modding interface.

  • Bahadir Handguard and Long Magazine now equip correctly.

  • Weapons using grip-stocks can now equip Foregrips through compatible Handguards.

WORLD & AI

  • Added Crafting Stations & Stash to Arcadia.

  • Added Crafting Stations & Stash Mechanist Base.

  • Added Crafting Stations & Stash Mudlark Camp.

  • Added Crafting Stations & Stash Microrayion.

  • Only beds with mattresses can now be used for sleeping.

  • Campfire healing has been doubled.

  • Radiation is no longer affected by frame rate and should be easier to manage.

  • Mother Rat now spawns fewer additional rats.

  • Burned Village now has a maximum of 1 Big Rat.

  • Boss Spiker size increased by 1.5×.

  • Suckers spawn at the Swamp crossing has been repositioned.

  • Suckers spit projectile speed reduced by approximately 30%.

  • Human NPCs should no longer clump together when starting the game.

  • AI spawns are now more spread out.

  • Sandbags now function as borders while still allowing NPCs to see through them.

  • Added Spiked Barricades throughout the world.

  • Loot, lighting, and world passes across Yefim, Cemetery, Hospital Beds, Arcadia, Tarja, Farm M12, Burned Village, Palatine, Swamp, Lumber Mill South, P11 Road, and R14.

COMBAT & MUTANTS

  • Incoming damage is now distributed across the different gear pieces you're wearing.

  • Unarmed humans fighting a Small Rat will now commit to the fight until one of them dies.

  • Splatters and certain Hunt AI no longer target Worms.

  • Worms should no longer move outside their intended areas.

  • Mortars and Spikers no longer attack each other.

  • Ultra-rare high-end equipment drop chance from high-level human AI has been halved.

  • Minor Mutants drop slightly less loot and their parts are worth less.

STAMINA & SURVIVAL

  • All game modes now have 150 maximum Stamina.

  • Dodge costs:

    • Explorer: 15 Stamina

    • Returner: 40 Stamina

    • Iron Man: 40 Stamina

  • Stamina regenerates significantly faster, taking approximately 7 seconds to fully recover, down from around 10 seconds.

  • Veles Meat now restores Hunger instead of making you hungrier.

TRADERS & JOBS

  • Fixed incorrect calculations previously affecting the Trader Rank bonus.

  • Vesna now buys Common items at 30% and Clothing at 60%.

  • Grigory now buys Common items at 50%.

  • Volodymyr's Jobs now focus on high-quality weapons and dangerous Mutants.

  • Volodymyr's Attachments are approximately 35% cheaper.

  • Volodymyr now sells Advanced and Expert Repair Kits, as well as an Expert Repair Kit Blueprint.

  • Fixed Volodymyr's Trade stock and dialogue.

  • Bogdan's Fetch Jobs now reward significantly more Reputation, with Rat and Rabbit Jobs receiving the largest increases.

  • Grigory's Fetch and Bandit Kill Jobs now reward more Reputation.

  • Yefim now sells Medium and Heavy Repair Kits.

  • Ilya now sells Water.

  • Nadja's Mechanical Component is now available at Rank 1.

  • Hunt Job titles and descriptions received localization improvements.

  • Panskiy Kask names have been translated.

  • Palatine corpse text has been translated.

ITEMS & ECONOMY

  • Repair Kit values have been rebalanced.

  • Glue and Gun Lube can now be used from 80% durability, previously 85%.

  • Cleaning Rods and Field Repair Kits can now be used from 70% durability, previously 75%.

  • Antidote value reduced from 3,000 → 200.

  • Rifle Ammo prices reduced:

    • Regular: 200 → 120

    • HP: 280 → 180

    • AP: 400 → 240

  • Large Rifle Ammo prices reduced:

    • Regular: 250 → 150

    • HP: 350 → 220

    • AP: 500 → 300

  • Fish Soup, Vegetable Soup, and Whole Roasted Fish have been rebalanced.

  • Old Tactical Pants can spawn again.

  • Containers are slightly less likely to drop Repair items.

AUDIO

  • Sleeping now uses a stinger and quiet audio snapshot instead of the previous looping Sleep music.

  • Game audio now mutes when Scavland loses window focus.

  • Player, human, and enemy footsteps have been rebuilt.

  • Rain audio has been improved.

  • Knife-hit volume and positioning have been cleaned up.

CONTROLLER & UI

  • Improved Item Inspect positioning.

  • Improved text sizing on Steam Deck.

  • Improved Aim UI scaling and cursor positioning after aiming.

  • Improved input handling between uGUI and UI Toolkit menus to prevent interfaces from consuming unintended inputs.

  • Active gamepad detection now responds to actual controller input.

SAVE & LOAD

  • Fixed save issues reported since 0.6.0.

  • Fixed an additional later save/load issue.

  • Quest and Task saving is now more reliable.

  • Each run now maintains its own Autosave, protecting the save currently being played.

FIXES & IMPROVEMENTS

  • Fixed sleeping after a world chunk has unloaded.

  • Fixed Bunker reset issues.

  • Projectile speed is no longer affected by frame rate.

  • Aim no longer snaps when cancelled by another action.

  • Fixed Death Screen blood decal timing.

  • Fixed weapon sorting when guns are dropped directly over the player.

  • Fixed human AI weapons dropping with hands attached or magazines becoming hidden.

  • Fixed Destroyed Shack dialogue issues.

  • Fixed Volodymyr Job dialogue issues.

  • Fixed Mudlark melee behavior.

  • Fixed Binocular-use sprite.

  • Fixed Statue shadows.

  • Fixed Repair Item value modifiers at Traders.

  • Fixed incorrect Clothing and Gun price calculations.

As always, keep using the in-game Feedback tool for bugs, balancing issues, frustrations, suggestions, and anything that simply doesn't feel right.

A lot of these changes come directly from what you've been telling us, and we're continuing to adjust Scavland based on what we're seeing from players.

Thank you for helping us build Scavland into the game we know it can become.

— NoShadow Team


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