Limitless Survivor · published · build 25147961

Update Ver. 1.1.04 has been released.
We have revised how on-hit special effects such as explosions and Chain Lightning are processed when Attack Count increases. Instead of triggering these effects repeatedly, their damage is now multiplied based on Attack Count and consolidated into the first activation.
When an attack hits many enemies at the same time, the number of special effect activations is now limited, while their damage is multiplied based on the number of enemies hit simultaneously.
As a result, special effects will trigger far less frequently, but their damage has been adjusted to remain equivalent to the previous total damage output, so DPS is unchanged.
Added instructions to the title area of “Upgrade Stats” on the Home screen explaining how to upgrade stats to the maximum level at once.
This operation was already available, but it was not properly explained in-game.
We apologize for the lack of information.
Fixed an issue where the character could remain stopped during Auto Play when movement direction calculations conflicted.
Improved Auto Play movement so that the character automatically resumes moving when a stopped state is detected, and expands its search range depending on the situation.
Thank you for your continued support of Limitless Survivor.