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Daily War OnlineNewsDaily War 1.0.2 — Twelve-Week Seasons
Game update

Daily War 1.0.2 — Twelve-Week Seasons

Daily War Online · published 29 Aug 2026, 02:31 UTC

All newsPlayers around this dateRead on Steam

✨ New

  • Range rings on hover — rest the cursor on a tile already on your island to see exactly what it covers, and the blind spot it cannot reach.

⚖️ Balance

  • Chopper attack cut in half — it now hits like an APC and keeps everything that made it worth the price: the speed, the flight and the reach past the front rank.

🔄 Changes

  • Seasons run twelve weeks — with a break week after each one, before the next opens. Four seasons a year, as before.
  • Your progress carries through the break — the island, money and rating you finish a season with are yours until the next season opens.
  • Standings freeze the moment a season ends — the break week is played freely and can never move a ladder that was already final.
  • The level badge shows how close you are — its tooltip reads your experience against what the next level asks for, instead of a bare total.
  • Road speed reads as a multiplier — passable ground shows "x2", since it multiplies the pace of the unit crossing it rather than being a speed of its own.

🔧 Fixes

  • Tiles put into storage stay there — storing or selling while your battles resolved could quietly undo the change and empty the stored copy.
  • Talent points that hold a row open are kept — taking one back would have left nodes stranded in a stage that is no longer unlocked; clear the points above it first.
  • Paved walls show their road again — a wall standing on pavement lost its road whenever a neighbour changed.
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