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Daily War OnlineNewsDaily War 1.0.1 — Store, Move and Pave Your Island
Game update

Daily War 1.0.1 — Store, Move and Pave Your Island

Daily War Online · published 28 Aug 2026, 23:13 UTC

All newsPlayers around this dateRead on Steam

✨ New

  • Tile storage — take a building or a road off your island for free and keep it whole; put it back down later at no cost, with its age, veterancy and service record intact.
  • Move tiles by dragging — hold a placed tile and carry it to another cell. The move is free and the tile keeps everything it has earned.
  • Pave under your buildings — a road can go down before or after you build on the cell, and a paved defence line carries your own infantry at road speed.
  • Favourite cards — star one card per rarity: your defence plays it instead of a card drawn at random, and it leads every list in the shop and the pre-battle pick.
  • You can never be stranded — if your island and your money together fall too low, you are topped back up when the cycle ends.

⚖️ Balance

  • Dirt is free — laying and reshaping land costs nothing and refunds nothing, so your tile budget is the only limit on your footprint.
  • Selling pays the top of the stack — a sale hands back what your dearest copy cost, so buying a stack and selling it straight back returns every penny.
  • Battle losses refund the same way — five towers lost in one battle pay the top five prices, exactly what selling them one by one would have paid.
  • We Surrender! — now concedes when one of your production buildings falls, instead of the moment your first sandbag is shot.

🔄 Changes

  • Reset Island is gone — the automatic top-up replaces it, so nobody has to know to press a button to dig their way out.
  • Faster rollover between seasons — while no season is running, battles resolve every 15 minutes instead of once a day, and the main menu says so.
  • Leaderboard picker — every board stands in the column instead of hiding behind a dropdown, so switching costs one click.
  • Builder polish — a placed tile's tooltip now shows its resale price, age and service record with the gestures that act on it; money floats off the cell you buy or sell; and the build zone is marked with a dashed border.

🔧 Fixes

  • Black Ops — the card now marks the armor it actually deployed, instead of the infantry it replaced.
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Game update12 Sep 2026Daily War 1.1.2 — Flags face each other⚖️ Balance · Flags face each other — every battle now seats the two islands flag row to flag row. Before this fix, a board grown out to one side pushed the enemy sideways, away from your flag. 🔧 Fixes · Battle preview — the opponent's island now docks on the row the fight will actually start on, in the pre-battle preview and the campaign builder. · Path arrows — on a practice preview against t…Game update12 Sep 2026Daily War 1.1.1 — Campaign reset🔄 Changes · Campaign reset — all four tracks start over at mission 1; stars, saved boards and replays are cleared. Rewards already paid stay yours. 🔧 Fixes · Campaign builder — tiles can no longer land on the enemy island or be lifted off it; a stray one used to fail the fight and lose your board.Game update11 Sep 2026Daily War 1.1.0 — The Campaign✨ New · The Campaign — four tracks of ten missions, each with its own boss: build on a blank board with a set purse, then fight it. · Played beside the season — no battle slot spent, no rating at stake, no island touched; replay any mission as often as you like. · Stars pay out — each star earns 100 money and 100 XP, once; a star on a mission opens the next, and your stars re-seed every new sea…