Tile storage — take a building or a road off your island for free and keep it whole; put it back down later at no cost, with its age, veterancy and service record intact.
Move tiles by dragging — hold a placed tile and carry it to another cell. The move is free and the tile keeps everything it has earned.
Pave under your buildings — a road can go down before or after you build on the cell, and a paved defence line carries your own infantry at road speed.
Favourite cards — star one card per rarity: your defence plays it instead of a card drawn at random, and it leads every list in the shop and the pre-battle pick.
You can never be stranded — if your island and your money together fall too low, you are topped back up when the cycle ends.
⚖️ Balance
Dirt is free — laying and reshaping land costs nothing and refunds nothing, so your tile budget is the only limit on your footprint.
Selling pays the top of the stack — a sale hands back what your dearest copy cost, so buying a stack and selling it straight back returns every penny.
Battle losses refund the same way — five towers lost in one battle pay the top five prices, exactly what selling them one by one would have paid.
We Surrender! — now concedes when one of your production buildings falls, instead of the moment your first sandbag is shot.
🔄 Changes
Reset Island is gone — the automatic top-up replaces it, so nobody has to know to press a button to dig their way out.
Faster rollover between seasons — while no season is running, battles resolve every 15 minutes instead of once a day, and the main menu says so.
Leaderboard picker — every board stands in the column instead of hiding behind a dropdown, so switching costs one click.
Builder polish — a placed tile's tooltip now shows its resale price, age and service record with the gestures that act on it; money floats off the cell you buy or sell; and the build zone is marked with a dashed border.
🔧 Fixes
Black Ops — the card now marks the armor it actually deployed, instead of the infantry it replaced.