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Daily War OnlineNewsDaily War Online releases August 28th
Community

Daily War Online releases August 28th

Daily War Online · published 26 Aug 2026, 14:48 UTC

All newsPlayers around this dateRead on Steam

Daily War Online is available on Steam on August 28th

It is a strategy game you play in a few minutes and think about all day. You shape an island of tiles, choose one opponent, and the battle resolves at the daily rollover — then you come back and watch how it went, turn by turn.

⚔️ BUILD THE ISLAND THAT WINS THE FIGHT

Fifteen kinds of tile, and where you put them decides everything. Barracks and factories send troops out; walls, gun towers and mortars stop the ones coming in. Every tile has a range, a line of sight and a job — a mortar buried behind your walls shells over them, but it cannot defend itself up close.

You do not steer the battle. You build the board, pick the cards that bend the rules, and watch the replay: every shot, every roll, every wall that held.

🎯 ONE ACTION A DAY

Attack one opponent, or gather instead. Every declared battle resolves at midnight UTC.

Opponents are matched by what their island is worth, not by rating, so a fight is a fight rather than a stomp — and the same player can only be attacked once a week.

One free practice run a day lets you try your island against anyone, with nothing staked on it.

🛡️ NOTHING IS TAKEN FROM YOU WHILE YOU SLEEP

Defending costs nothing. An attacker fights a copy of your island, so the risk sits with them and not with you. Attacking is a decision, not a chore, and going to bed is never a mistake.

📈 WHAT YOU BUILD ON

A talent tree of four branches — infantry, armor, air, defense. Twenty-eight points, enough to finish exactly one of them, so a build is a commitment.

Veteran tiles: a tile that survives battle after battle earns stars and hits harder. A turret you have defended for weeks is worth defending again.

A hundred opponents to learn, from level 1 to 100, each on a fixed island worth studying rather than a new one every day.

Thirteen languages, one live server, everyone on the same clock.

🌵 SEASON 1 STARTS MONDAY, AUGUST 31

The three days between launch and Monday are a pre-season. Play them, learn the board, but know what Monday does: islands, money, rating, level, cards and talents all start over when Season 1 opens. Titles and flags you earn are yours to keep.

From there, Season 1 runs thirteen weeks — weekly goals, leaderboards, the climb from Private to General, and a 25-tier reward track of colours, symbols, titles, a desert palette and a whole desert model set, all earned by playing.

✅ NO ADS. NO PURCHASES.

Nothing is for sale. There is no currency to buy, no tile or talent behind a paywall, and no advertisement anywhere in the game. Everything is earned by playing, and one battle a day is the whole commitment.

📱 ANDROID SOON

The Google Play version follows shortly after the Steam release.

Plan today. Conquer tomorrow.

https://dailywar.online

More from Daily War Online

Other announcements

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Game update12 Sep 2026Daily War 1.1.2 — Flags face each other⚖️ Balance · Flags face each other — every battle now seats the two islands flag row to flag row. Before this fix, a board grown out to one side pushed the enemy sideways, away from your flag. 🔧 Fixes · Battle preview — the opponent's island now docks on the row the fight will actually start on, in the pre-battle preview and the campaign builder. · Path arrows — on a practice preview against t…Game update12 Sep 2026Daily War 1.1.1 — Campaign reset🔄 Changes · Campaign reset — all four tracks start over at mission 1; stars, saved boards and replays are cleared. Rewards already paid stay yours. 🔧 Fixes · Campaign builder — tiles can no longer land on the enemy island or be lifted off it; a stray one used to fail the fight and lose your board.Game update11 Sep 2026Daily War 1.1.0 — The Campaign✨ New · The Campaign — four tracks of ten missions, each with its own boss: build on a blank board with a set purse, then fight it. · Played beside the season — no battle slot spent, no rating at stake, no island touched; replay any mission as often as you like. · Stars pay out — each star earns 100 money and 100 XP, once; a star on a mission opens the next, and your stars re-seed every new sea…