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Cloudbreaker PlaytestNewsBuild 0.3.7 - Big bug squash
Game update

Build 0.3.7 - Big bug squash

Cloudbreaker Playtest · published 14 Aug 2026, 19:00 UTC

All newsPlayers around this dateRead on Steam

Build 0.3.7
Known Issues:

New Content:

  • The Bloilbound Siphonophore's vulnerable segment now has its own animation instead of a red tint.
  • Dreadnought now has two core canons.
  • Shuckpod waves added to the Waste and the Abyss.
  • Enemy descriptions added for the Scuttle Beast, Inkspot Apprentice, Rakemouth, Whiptail, Bulwark and Huskling.
  • Haven now has a charging state, and stays lit up once you have escaped the Abyss.
  • New Salvage island icon and an updated Trade island icon.
  • New background art for the pop up messages.
  • Updated Huskling sprite.
  • The Bloil Crystal's off screen arrow flashes so it stands out from island markers
  • Screen arrows now shrink as their target gets further away.

Bug Fixes:

  • Fixed engine parts firing during the dive intro and at the start menu.
  • Fixed the dive finish hanging forever when a mission card was rebuilt part way through its progress animation.
  • Fixed the dive finish hanging on the shard compressor if its animation was switched part way through.
  • Fixed the ship stats panel missing from the dive finish screen.
  • Fixed mashing accept or cancel during a part unlock reward reaching the menus behind it.
  • Fixed a drawer opened twice leaving two animations fighting over the same panel, so it never reported itself closed.
  • Fixed a second Return to Hangar press queueing a second scene reload.
  • Fixed Trade island offers never showing their UI.
  • Fixed Salvage island bugs.
  • Fixed upgrade drawer bugs.
  • Fixed the scrap prompt disappearing for good the first time the scrap drawer was opened.
  • Fixed the tooltip panel sometimes staying on screen between menus, and staying up on the way back to the hangar.
  • Fixed the Orbiter's Solar System upgrade not giving sub planets to any planet added afterwards.
  • Fixed the Core Lasers upgrades not working correctly with overcharge.
  • Fixed the core Missile Launchers upgrades not working correctly with overcharge.
  • Fixed doubled damage numbers stacking on the player.
  • Fixed the overcharge healing player when it landed after death.
  • Fixed the overcharge indicator getting stuck on.
  • Fixed pickups dropped past a cloud layer boundary being stranded out of reach.
  • Fixed the Turret's and Transmitter's close range damage bonus multiplying damage into the hundreds at contact range.
  • Fixed several network tooltips showing the wrong operator for their boost.
  • Fixed the Warp Drive's own implosions cancelling each other out and cutting the jump short.
  • Fixed segmented enemies laying their tail across the screen when spawning from any angle other than straight above.
  • Fixed the Bloilbound Siphonophore being stuck in place for the rest of the fight if a segment died during its charge attack.
  • Fixed the Siphonophore's head smearing across the screen as it lines up for a charge.
  • Fixed Bulwarks, Husklings and Siphonophores being able to carry overcharge motes.
  • Fixed damage numbers, explosions, the warp drive reappearance and the Haven arrival all streaking in from the wrong position for a frame.
  • Fixed several ship upgrade tree nodes being unreachable with a controller.
  • Fixed part being able to get grid unaligned when playing with a controller.
  • Fixed the Torque Field's effect indicator sitting off centre.
  • Fixed the Brig's socket layout being unable to reach the network upgrade node.
  • Fixed placeholder sound effects playing in release builds.
  • Fixed the tooltip panel clipping longer part names.
  • Fixed island timers not being paused, leaving bloil islands to run down their timer.

Improvements:

  • Part rarity bonuses rebalanced across the board. Every tier is now worth the same step and Legendary lands on roughly double a Common's output, instead of some parts getting nearly all of it from a single tier.
  • Chained parts no longer compound their rarity multipliers with chain length.
  • The Railgun gets rarity bonuses.
  • Core part upgrades cost three times as much.
  • Socket Array scrap value reduced from 90 to 60.
  • Brig overcharge duration raised from 0.5 to 1 second, and the Core Missile Launcher's overcharge multi shot lowered from x20 to x10.
  • Frigate defence raised from 3 to 4.
  • Tesla Coil chain bonus reduced: damage per link from +2 to +1, and speed from x(1+links) to x(1+links*0.5).
  • Bulwark turn speed lowered from 0.4 to 0.3, and its Abyss waves thinned out.
  • Compression wave is bigger, hits harder and now knocks enemies back.
  • Surge's push aside strength lowered.
  • Liquid Nitrogen's mission goal raised from 300 to 600 hunters.
  • The Mine Dispenser, Impulsor, Plasmatic Blade, Temporal Field and Fusion Catalyzer now unlock from difficulty level missions
  • Gun targeting now shares one nearest enemy pass per frame instead of scanning the whole field once per shot and once per bullet.
  • Bullets are now cleaned up just off screen rather than after 2000 units of travel, roughly halving how many are alive at once.
  • Off screen enemies run their movement every fourth frame instead of every other.
  • Long canon overcharge now increases penetration to 10.
More from Cloudbreaker Playtest

Other announcements

All news
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