
Quality of Life
Added a contextual prompt when hovering over the safe room door on your current level; if not all objectives are complete, a sign now tells you what's still needed before it will open.
New campaigns no longer force you into the tutorial automatically. If you haven't completed it yet, the game now asks whether you want to play through it or skip straight in.
As always, thanks for playing the demo, bug reports and feedback help a lot at this stage. More updates on the way.