Elements Divided · published · build 24622432

The highly requested and unexpected Ranked 1v1 update has arrived! We hope you enjoy! This update adds Ranked 1v1 Mode, does a sweeping balance pass, and fixes some bugs.
Elements Divided Update 44 – Hotfix 1
Version 794
Changelog
- Added Ranked 1v1 Mode
- Added Kill Feed notifications
- Added US Central servers
- (Hopefully) Fixes a bug causing level backups to fail
- (Hopefully) Fixes a bug causing you to be stuck in an endless loading screen when joining a Friend’s lobby fails
- Fixed a bug that was making Skill Based Matchmaking send you to empty Lobbies too often
- Do giant amounts of Balance changes
- General
- Nerf Blocking by making its Durability slower to regenerate after taking damage
- Once the Damage Zone has started, any new Players who join do so as Spectators
- Increase the minimum Player capsule height slightly
- Increase the Duration that Dash makes you non-Grabbable
- Make it so Ultimate moves can't be Grabbed by Air Vacuum or similar moves
- Earth:
- Increase the damping on Aerial Obliterator so it activates slower
- Decrease the AOE of the Earth Ball Shockwave
- Decrease the animation Speed of the Lava rush (particle system Speed, collider timing, Floor spawn timing)
- Increase Might of Lava Stream by 1
- Make the Lava Stream spawn a big Lava Floor
- Slightly decrease the Duration of Lava Floors
- Increase the Might of Lava Eruption from 2 to 6
- Make Lava Eruption spawn a large Lava Floor where it appears
- Increase the Stamina cost of "Charge 2h Metal, split into Shards, throw Shards"
- Increase the Speed of the Metal Shards Punched out of the Charge
- Decrease Gravity of Metal Shards
- Water
- Increase Durability of Water Saw by 1
- Increase Durability of Water Stream by 1
- Increase knockback of Water Stream by 1
- Increase the AOE in which the Water ring Grabs Projectiles
- Increase the AOE of the Water ring Explosion
- Make Ice Trail only come from Charged underground holds
- Give the Blood Grab a minimum hold time before it can siphon
- Make Blood Flamethrower Pierce through Block
- Increase Durability of Vine Snake by 1
- Increase Durability of Vine Segment by 1
- Make Vine Segment not die when it touches a Player
- Fire
- Decrease heat Charge time from 2.5s to 2s
- Make it so the double-jump move uses a fuel bar that refills as you stay on the ground, so if you keep holding the input and land on the ground it'll regain fuel and keep pushing you
- Increase the Speed of Fire Rain Meteors
- Make Fire Rain Meteors more erratic
- Fire Rain should ignore Spectators
- Increase Gravity of Explosive Arrows
- Increase the Might of Explosive Nova from 8 to 10
- Air
- Decrease Bomb Charge time from 2.5s to 2s
- Air Tornadoes should launch Players upwards, like the Leaf Tornado
- Increase Acceleration of Air Glider
- Increase Acceleration of Air Wheel
- Increase Might of Air Bomb by 1 (just the Projectile, not the Explosion)
- Storm Tornadoes should semi-track nearby Players, like the leaf Tornado
- Decrease Spirit Form range to 30m
- When outside the Spirit Form range, pull the Spirit back towards the body instead of immediately ending the move
- Decrease the radius of the Spirit Bomb Explosion by half
- Make Storm Prison Pierce through Block
- Make Storm Prison pull Players inwards
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