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Le Mans UltimateNewsV1.4.1.0 - Update V1.4, Patch 1 - 10th August
Game update

V1.4.1.0 - Update V1.4, Patch 1 - 10th August

Le Mans Ultimate · published 10 Aug 2026, 09:24 UTC

All newsPlayers around this dateRead on Steam

UPDATED: 10/8 14:30 BSTGame Updates

AI

  • Fixed AI reversing and crashing after serving pit stops

  • Fixed issues with AI struggling to leave their pit boxes when in close proximity to other cars

Championships - Online

  • Fixed intent wreck protests not being unlimited for online championships.

Custom Liveries

  • Fixed team livery parsing error popping up intermittently

Driver Swaps - Engineer

  • Fixed engineer settings changes reverting back to default after 5 seconds.

Driver Swaps - Online

  • Fixed cars going briefly invisible when entering the watch screen in a team based event

Engine & Tech

  • Fixed a server crash causing issues with server stability

Gameplay

  • Fixed cars not being rotated in their pitbox enough at tight pitlanes such as Daytona

Graphics

  • Fixed occasional visual offset with front and rear wheels when viewing AI cars compared to player car

  • Fixed vehicle occlusion system leaking queries after a car leaves a server in a non team event.

Hosted Servers

  • Fixed password still being required after using a lobby code

Input

  • Reverted gamepad steering sensitivity to be in the range of v1.3

  • Tweaked gamepad FFB to give feedback slightly earlier

Limited Tyre Rules

  • Fixed invalid tyre being displayed on MFD after getting a puncture

  • Fixed wet tyres showing in the standings at end of qualifying

Localisation

  • Fixed Chinese characters rendered in incorrect orientation on garage page for setups

  • Fixed Race Weekend event settings page text and highlight box clipping in Spanish

  • Various minor localisation updates

Netcode

  • Fixed a dedicated server crash

Protests

  • Fixed an option for session type being displayed when reporting a custom livery.

RaceControl

  • Fixed issues for some users being unable to login to Racecontrol

  • Fixed missing event leaderboards pagination causing very slow loading times

  • Fixed users being able to report a default livery as a custom livery.

Race Weekend

  • Fixed an "invalid type" error showing when clicking on raceweekend when you are not a memeber of any teams

  • Added US on tour Race Weekend option

Replay

  • Fixed changing lap not changing to the start of the lap

User Interface

  • Fixed Daytona and Laguna track images being small on large online event cars

  • Fixed race results not being sorted in correct order

  • Fixed registration page not showing a countdown for when registrations open.

  • Fixed selected car class not being highlighted when viewing on the event overview page

Virtual Reality

  • Fixed driver labels not showing when running in VR with FSR upscaling.

Track Updates

Circuit de la Sarthe  

  • Fixed new ferris wheel disappearing in the evening

  • Fixed upside down spectators at Karting

Daytona  

  • Added missing flags outside horseshoe bend

  • Fixed a UV issue on timing tower on the back straight

  • Fixed missing car shadows on road verges and other decals

  • Fixed parked cars out of sync with parking lines

  • Fixed various sponsor boards moving as one rather than uniquely

  • General optimisation pass on generic props, reducing what is rendered when driving specifically.

  • Minor optimization to night-lighting

  • Minor revisions to AI line through bus stop

  • Revised T4 curb to reduce chances of extreme car behaviour

Imola  

  • Fixed missing collisions in garages inside the pit building extension

  • Minor foliage balance tweaks

  • Revised track limits at Variante Alta

Laguna Seca  

  • Added missing whiteline and fixed a terrain gap outside turn 6

  • Fixed collision walls allowing the player to get out of bounds at certain corners

  • Fixed false cut detections at Corkscrew when just still being on the white line

  • Fixed UVW error on green runoff at last turn

  • Increased grip levels on run off dirt

  • Missing car shadows on verges

  • Optimised particle count from running on track side dirt

  • Reviewed some track limits issues, reducing the strictness outside T6, and correcting some false detections near the Corkscrew

Car Updates

  • Adjustments to GTE package, setups & BOP at Daytona to increase performance

  • BOP: Focus on small refinements to Daytona, Laguna Seca & Le Mans BOP

Duqueine D09 LMP3  

  • Slightly increased aero drag

  • Updated CDA Laguna Seca setup

Ginetta G61-LT-P325-Evo LMP3  

  • Updated CDA Laguna Seca setup

Mercedes AMG LMGT3  

  • Updated CDA Le Mans setup

Oreca 07 LMP2  

  • Updated Daytona default setup (lower wing)

Oreca 07 LMP2+ (ELMS Spec)  

  • Updated Daytona default setup (lower wing)

Porsche 992 S Safety Car  

  • Fixed safety car not starting on full rolling start at Laguna Seca causing the race to never start

Vanwall Vandervell 680  

  • Extended front suspension travel on rebound to stop game crash with front ride heights above 72mm

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