Today, our playtest ended.
And TOMMORROW, the game launches!
Before the river opens for everyone, we wanted to share a massive THANK YOU to all the sponge buds who've joined us this far. Every report, suggestion, and meme helped us make Sponge Break a better game. (And to anyone who couldn't play, but did your best to spread the word about our squishy friendslop title? We love you, too. Telling just one other person about Sponge Break is a huge deal!)
Because of your support, we've made hundreds of improvements to the launch version of Sponge Break, targeting performance, gameplay, multiplayer, and overall polish. Here are some of the biggest changes!
Major GPU and network optimizations for smoother gameplay and improved online performance
Reduced network traffic while improving multiplayer synchronization
Numerous crash, desync, and stability fixes throughout the game
Improved frame rates across multiple levels with lighting and environment optimization passes
Refined hazard behavior and environmental interactions throughout the adventure
Improved raft physics, player interactions, and multiplayer synchronization
Better controller and Steam Deck support, with continued improvements to Steam Input
Smoother progression and quality-of-life improvements from beginning to end
New music integration throughout the game
Improved sound effects, audio balancing, and voice chat quality
Updated lighting, environment art, and level polish across nearly every stage
Final localization updates for supported languages
11 Total Levels with 5-10 hours of content
Expanded Survival Guide with updated tutorials and gameplay tips
Additional cosmetics, mouths, buoys, and customization options
New Sticky Bomb item
New achievements and launch rewards
New music tracks and plenty of hidden surprises and easter eggs waiting to be discovered
Fixed numerous multiplayer synchronization issues
Resolved progression blockers and interaction bugs
Fixed cosmetic, inventory, achievement, and save-related issues
Hundreds of gameplay, UI, animation, collision, and level fixes across the entire game
This playtest has been invaluable to us, and we truly couldn't have done it without this community.
We can't wait for everyone to experience the full game. See you back on the river tomorrow!
— Goosebyte