Early Access Update #2 is now live on all platforms! Today's update brings our first Experimental Playlist to EMPULSE focused on testing ADS. Update #2 also includes Phase 2 of The Sprint, weapon balancing, changes to Ranked, and a number of additional fixes and improvements. Read on for more details.
ADS Playlist: We will be testing an early version of ADS on all weapons in an experimental playlist.
This playlist will be available when the patch drops.
Emphasis on this being early! Animation and balancing are not complete and there may be buggy behavior.
In this playlist weapons are less accurate when not in ADS, and weapons become more accurate when in ADS.
Sentinel Map: We will be testing a blockout of a new map, code-named Sentinel, in an experimental playlist.
This playlist will start next week.
This is intended to collect feedback on the layout of the map before we begin implementing art for it in earnest.
Phase 2 of The Sprint begins with this update!
You'll be racing to unlock the serialized Legendary Reaper skin.
Implemented speedometer option in gameplay settings
Fixed a number of rare crashes
Fixed an issue where certain inputs would behave strangely when using mixed input types
Fixed an issue where duplicating a loadout could result in that loadout having a kill counter on a weapon that shouldn't have one
Fixed an issue that caused muffled audio in rare circumstances
Fixed an issue where mechs could melee other players through walls and ceilings in specific circumstances
Improved hit registration for mech melee
Performance improvements when firing a large number of projectiles
Reduction in VRAM usage on low/medium texture quality settings
General optimization across multiple maps at lower quality settings
Improved motion blur when using low post process quality settings
Ranked
Mechs have been disabled. We may bring them back in the future with tweaks.
Collision and out-of-bounds zones on multiple maps have been fixed
An additional level has been added to each loadout weapon that gives a "Chibi" charm once earned.
Movement
Fixed a bug where walking sideways was faster than walking forward. Slightly lowered min slide speed to compensate.
Weapons
All
Grip effectiveness: 75% → 50%
Oscillator (LMG)
Dropoff distance stops: 0, 30, 45, 60, 75, 90 → 0, 20, 30, 40, 50, 60m
This is a reduction in damage at longer ranges.
Time between bursts: 0.15 → 0.16s
Vertical recoil increased 0.50 → 0.65
Horizontal recoil increased 0.175 → 0.200
Triad (Burst Rifle)
Dropoff distance stops: 0, 40, 60, 80, 100, 120 → 0, 30, 45, 60, 75, 90m
This is a reduction in damage at longer ranges.
Time between shots: 0.38 → 0.35s
Resonance (Carbine)
Dropoff distance stops: 0, 40, 60, 80, 100, 120 → 0, 30, 45, 60, 75, 90m
This is a reduction in damage at longer ranges.
Time between shots: 0.225 → 0.235s
Percussion (Explosive SMG)
Spread Angle: 2.0 → 0.5 degrees
This increases overall accuracy (reduces spread)
Dropoff distance stops: 0, 12.5, 18.75, 25, 31.25, 37.5 → 0, 15, 22.5, 30, 37.5, 45m
This is an increase in damage at longer ranges.
Projectile speed: 80 → 120m/s
Opus (Heavy Pistol)
Spread Angle: 1.0 → 0.5 degrees (increases accuracy / reduces spread)
Dropoff distance stops: 0, 40, 60, 80, 100, 120 → 0, 30, 45, 60, 75, 90m
This is an increase in damage at longer ranges.
Time between shots: 0.33 → 0.30s
Volta (Homing AR)
Base Damage: 11.2 → 12.5
Homing Acceleration: 35 → 40m/s²
Echo (Shotgun)
Projectile range: 35 → 30m
Coda (SMG)
Dropoff distance stops: 0, 12.5, 18.75, 25, 31.25, 37.5 → 0, 15, 22.5, 30, 37.5, 45m
This is an increase in damage at longer ranges.
Requiem (Sniper)
Hip-Fire Spread Angle: 20 → 12 degrees
Time between shots: 1.0 → 0.8s
ADS animation time: 0.316s → 0.25s
Sniper fire no longer blocks or cancels ADS (you can stay ADS'd and shoot multiple times)
P.A.I.N.T
Explosive
Time between explosions: 1.00 → 1.25s
Sticky
Thruster Acceleration Multiplier: 0.5 → 0.0x
This disables jetpack acceleration while you are under the effects of Sticky P.A.I.N.T.
Jump Z Velocity Multiplier: 0.5 → 0.25x