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FrontierCraftNewsFrontierCraft — Progress Update, 7 July
Game update

FrontierCraft — Progress Update, 7 July

FrontierCraft · published 7 Jul 2026, 18:48 UTC

All newsPlayers around this dateRead on Steam

Magic

  • Element WANDS shipped: 4 elements (fire/frost/earth/nature) × 3 metal-core tiers (ItemDB 164–175, anvil-crafted with own-biome reagents). LMB casts the element bolt (fireball ignites, frost bolt cripples, stone bolt, nature = an ally-targeting LIFE PULSE heal), Q casts the utility (firewall / frost nova / conjure wall / regrowth HoT).
  • MANA — a new slow-regen casting resource (100 pt, 1.5/s trickle) with its own HUD bar.
  • MAGE BOTS live on the battlefield — fire + frost + nature-healer wand trio, ~1/3 of melee bots now swing AXES, and big bandit camps field a shoddy copper-wand shaman.

Combat depth

  • Active weapon abilities on Q: sword SWEEP (AoE), axe POWER STRIKE (guaranteed 2.2×), bow POWER SHOT — humans and bots alike.
  • FIRE ARROWS + the fire system: burning wood/palisades/siege engines, rain douses, X ammo-cycle; plus the carriable TORCH (held light + melee-range arson).
  • Anti-cheat fixes: no melee hits or trade offers through walls (occlusion gates).

World & economy

  • Alchemy grew a lot: mushrooms → health/stamina/swiftness potions, underwater algae → water breathing, swamp POISON blade-coating + ANTITOXIN, and the mana potion.
  • PvE bandits: shoddy part-worn gear (camp farming can't beat crafting) + the shaman flavour.

Building, onboarding & meta

  • Z style-cycle for masonry variants, gate door-swing animation, schematics refuse floating pieces.
  • Server integrity: per-peer RPC rate limits + a periodic dupe/invariant audit.

Demo, polish & perf

  • The demo siege now plays out end-to-end (closed gates, working ram/catapult crews, paced fire arrows, a perpetual self-reseeding siege line).
  • Perf: MultiMesh pooling for props, distant-leaf LOD; calm-sea swell/whitecaps; low-health music sting; ~20 new SFX batches (wands, abilities, poison, gems, biome ambience).
  • Notable fixes: drowning no longer leaves you semi-alive, two-cell bed rotation, loose blocks crush grass/snow layers.
More from FrontierCraft

Other announcements

All news
Game update22 Jul 2026FrontierCraft — Progress Update, 22 JulyNew skies. Dawn and dusk have a proper colour band, two layers of cloud drift overhead, and nights are lit by a moon that goes through its phases under a sky full of stars. You can see much further. The horizon now stretches out to around 1000 blocks, with distant land fading softly into the colour of the sky. More varied terrain. Biomes blend into each other, cliffs and slopes have their own l…Game update3 Jul 2026FrontierCraft — Progress Update, 4 JulyBig week. Here's what landed: Combat got deeper · Two new skills: Melee & Archery. Fighting trains them — every level adds damage, up to +30%. Same use-to-improve system as mining. · Leg shots. An arrow to the legs cripples the target for a couple of seconds. Headshots still crit — now flanks and low shots matter too. · Weapon identity. A sword crit opens a bleed. An axe crit sunders armor. Pic…In-game event30 Jun 2026The Castle UpdateBuild a castle that actually looks like one. This update is all about making your strongholds characterful and defensible. Build with character - Every crafted building block now carries colour & texture variants — mossy, cracked, dark, and weathered finishes on stone brick, cobble, planks, plaster, slate, beams, and thatch. Mix them freely for walls that read as ancient instead of flat. - New…