Added new map - Drainage
Added new game mode - Mech Bounty
Added new weapon - Requiem (Sniper)
Added intro video on first game start
Fixed a number of crashes and stability issues
Fixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade icon
Added a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!
Fixed a number of out of bounds issues on various maps
Further fixes will be released in a future update
Fixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.
Increased pickup priority for objective
Increased pickup priority for objective
Adjusted minimum spawn distance from objectives: 1500 → 2500cm
This should result in players being less likely to spawn directly on top of an active objective
Players disconnecting mid-match will no longer result in the next round’s pre-game timer starting at 150s
Wall Running
Terminal Speed: 1600 → 1800cm/s
Grappling Hook
Terminal Speed: 1800 → 1850cm/s
Improved momentum preservation on grapple end
Finale (Hammer)
Player Damage: 100 → 75
Mech Damage: 250 → 200
Melee Time: 0.850 → 0.595s
Still a 1-hit kill when grappling directly to a player
Volta (Homing AR)
Homing Acceleration: 20,000 → 22,500cm/s2
Homing Acquisition Angle: 14.07 → 12.839 degrees
General
Cooldown: 10 ->12s
Speed P.A.I.N.T
Lifespan: 20 → 15s
With perk: 30 → 22.5s
Effect expiration time: 4 → 3s
Max speed multiplier: 1.7 → 1.65x
Max acceleration multiplier: 1.7 → 1.65x
Thruster acceleration multiplier: 1.5 → 1.0x
Max initial boosted speed: 2000 → 1500cm/s
Minigun
Refire rate: 0.0 → 0.1s
Prevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.