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EMPULSENews6/24 Patch Notes
In-game event

6/24 Patch Notes

EMPULSE · published 24 Jun 2026, 17:45 UTC

All newsPlayers around this dateRead on Steam

New Content

  • Added new map - Drainage

  • Added new game mode - Mech Bounty

  • Added new weapon - Requiem (Sniper)

  • Added intro video on first game start

General

  • Fixed a number of crashes and stability issues

  • Fixed issue where holding an objective in intel or uplink would appear to “overwrite” your grenade icon

  • Added a number of experimental options to help diagnose issues connecting to the game’s backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!

Maps

  • Fixed a number of out of bounds issues on various maps

    • Further fixes will be released in a future update

Game Modes

Intel

  • Fixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.

  • Increased pickup priority for objective

Upload

  • Increased pickup priority for objective

Control

  • Adjusted minimum spawn distance from objectives: 1500 → 2500cm

    • This should result in players being less likely to spawn directly on top of an active objective

  • Players disconnecting mid-match will no longer result in the next round’s pre-game timer starting at 150s

Balance

Movement

  • Wall Running

    • Terminal Speed: 1600 → 1800cm/s

  • Grappling Hook

    • Terminal Speed: 1800 → 1850cm/s

    • Improved momentum preservation on grapple end

Weapons

  • Finale (Hammer)

    • Player Damage: 100 → 75

    • Mech Damage: 250 → 200

    • Melee Time: 0.850 → 0.595s

    • Still a 1-hit kill when grappling directly to a player

  • Volta (Homing AR)

    • Homing Acceleration: 20,000 → 22,500cm/s2

    • Homing Acquisition Angle: 14.07 → 12.839 degrees

P.A.I.N.T.

  • General

    • Cooldown: 10 ->12s

  • Speed P.A.I.N.T

    • Lifespan: 20 → 15s

      • With perk: 30 → 22.5s

    • Effect expiration time: 4 → 3s

    • Max speed multiplier: 1.7 → 1.65x

    • Max acceleration multiplier: 1.7 → 1.65x

    • Thruster acceleration multiplier: 1.5 → 1.0x

    • Max initial boosted speed: 2000 → 1500cm/s

Mechs

  • Minigun

    • Refire rate: 0.0 → 0.1s

      • Prevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.

More from EMPULSE

Other announcements

All news
Community1 Sep 2026Play with DevsHey all, We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper sendoff. We'll be in our Discord:Community26 Aug 2026An Update on Empulse, Splitgate: Arena Reloaded, and What’s Next for 1047 GamesMajor update31 Jul 2026EMPULSE EARLY ACCESS UPDATE #3 IS LIVEThe largest content update we have shipped since Early Access launched is now live on all platforms. Update #3 brings Aim Down Sights for every weapon, the new Crescendo lightning gun (secondary anti-mech weapon), refreshed versions of Plaza and Harbor, a v1 Custom Games experience, bot updates (for custom games), dozens of new weapon camos, and a balance pass across weapons and mechs. Read on…