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Alchemy SurvivorsNewsAbilities on Abilities on Abilities (v0.14)
In-game event

Abilities on Abilities on Abilities (v0.14)

Alchemy Survivors · published 23 Jun 2026, 21:28 UTC · build 23882254

All newsPlayers around this dateRead on Steam

Hello, survivors!

The Bullet Fest here on Steam was so fun and we're glad to see everyone having a wonderful time with the game. The play time numbers are honestly insane; many of you are racking up 10-20+ hours so far and there are a few that're nearing 100 hours played!

This week we've got a ton of new updates across the entire game (including some incredibly fun new abilities on some characters...).

Scroll down to see what all is new; this big update is out now on Windows, Mac, and Steam Deck!

New Characters

  • Casey, the baseball dad - Unlocked by killing 100 Bats in any level

  • Bjorn, the lone druid - Unlocked by killing 250 Bears in any level

  • Vohl, Shepard of the Dead - Unlocked by killing 5,000 Skeletons in any level

  • Jekyll, the divided man - Unlocked by surviving 15 minutes in the Lab

  • Corvus, walking pestilence - Unlocked by surviving 15 minutes in Witchwater Marsh

  • Firebat, a man with a flamethrower - Unlocked by surviving 20 minutes in Char Wastes

  • Elsbeth, the Plainswalker - Unlocked by surviving 30 minutes in the Plains

  • Mire, the Bog Witch - Unlocked by surviving 30 minutes in Witchwater Marsh

  • Spirit Bear, loyal companion - Unlocked by surviving 20 minutes with Bjorn

  • Rampart, a literal tank - Unlocked by blocking 1,000,000 damage with Armor

New Character Abilities

  • Roto: Hero's Party - Every 10 levels, another random survivor will join your party and fight alongside you (max party size of 5).

  • Char: Cinder Touch - Your fire damage has a 30% chance to apply Burning for 3 seconds.

  • Mortis: Beef With Death - Dying transforms you into a ghost. Kill enough enemies in time to revive.

  • MIra: Scholar's Vigor - Gain +50 Max Health every time you discover a new crafting recipe).

  • Mandy-1: Zero-G Drift - Move around with suit thrusters a la classic Asteroids!

  • Sproing: Packrat - Items in your inventory grant 30% of their affixes as if they were equipped.

  • Brock: Homonculus - Your familiar follows you around and picks up nearby items.

  • Robin: Robbin' the Rich - Attacks against elites have a 30% chance to drop a gold coin.

  • Midas: Gold Blood - Your gold amount is your health pool.

  • Anna: Pocket Change - Attacks cost 1 gold and empower for bonus damage (no bonus damage if you're poor).

  • Tellah: The Final Teaching - Every 6 seconds, gain +0.1% Might and lose 6 Max HP. Upon death, summon the apocalypse.

Character Changes

  • Kimbo's Focused Arsenal ability now also gives +1 projectiles to all of his weapons.

  • Tyrael is now unlocked by surviving 30 minutes in Tristram, rather than 30 minutes in the Plains.

New: Review Recent Runs

  • You can now browse your recent runs from the title screen. Go back and see your weapons, equipment, kills, and other stats.

New: Weapon Abilities

Weapons can now have additional abilities if some extra condition is met. Added the following weapon abilities:

  • Star: Lucky Star - If you have 2 or more Luck, gain +1 projectile per attack.

  • Harlequin Hand: Stacked Deck - If you have 5 or more Luck, gain +5 projectiles per attack.

  • Coin Toss: Deep Pockets - If you're holding at least 50 gold, gain +2 projectiles per attack.

  • Whirling Staff: Steady Breath - If above 90% health, gain +20% attack area.

  • Greatsword: Mighty Swing - If you have 3 or more Might, gain +50% attack area.

  • Comal de Hierro: Well-Seasoned - Gain +15% damage at weapon level 5.

  • Meteora: Extinction - Gain +25% meteor size at weapon level 5.

Weapon Changes

  • Plasma Pistol now fires in the direction you're facing, rather than auto-aiming at the nearest enemy.

  • Added a new "chance to blind" upgrade, available to Dark Bomb, Devil Pike, Harlequin Hand, Hollow Censer, and Scythe weapons.

  • Fire Wand, Flame Wave Staff, Meteora, Pineapple, Ring of Fire, Staff of Flame Wall, and Torch now have "chance to burn" upgrades.

  • Poison Apple, Fang, Thief's Dagger, and Throwing Dagger now have "chance to poison" upgrades.

  • Blizzard Staff, Freeze Ray, and Frost Nova now have "chance to slow" upgrades.

New Workstations

  • Condenser: Merge 3 of the same item at the Condenser, discoverable in Alchemaria or the Lab.

  • Distillery: Distill the essence of any item into a consumable potion, discoverable in Jade Court or the Lab.

  • 3D Printer: Construct faithful reprints of items named by acronym, discoverable in the Lab.

Crafting Changes

  • The wishing well will no longer produce legendary items when granting wishes.

  • Reduced the cost of each Altar of Dominion use from 2 essence to 1 and redesigned the interface.

  • Revised the existing enchantments at the Hellforge to give more potent boons... and more powerful downsides.

  • Added 13 new possible enchantment pairings (boon+downside) to the Hellforge's enchantment pool.

  • The Hellforge now has an enchantments page that will show you all the enchantments you've discovered.

  • Removed the essence cost of the Prism Engine and Halo Forge workstations; now only costs gold to use.

New Interactables

  • Demon Altar: Offer enough gold (66) to immediately summon a boss, discoverable in Alchemaria or Pandemonium.

  • Psionic Obelisk: Monster deaths nearby charge up the obelisk; activate it to deal massive area damage. Discovered in Threed.

New Levels

The Lab - Unlocked by discovering 20 crafting workstations

Deep Abyss - Unlocked by traveling down a whirlpool in Dread Sea or Witchwater.

Hunting Grounds - Unlocked by surviving 10 minutes in Bovine Pastures

Mournhollow - Unlocked by surviving 15 minutes in Black Market

Tempest Reach - Unlocked by surviving 15 minutes in Dread Sea

Level Changes

  • Forest now always spawns with a Wishing Well at the start instead of an Alchemy Altar.

  • Interactable objects (workstations, shrines, destructibles, etc) should overlap each other far less often in all levels.

  • Increased the variety of enemies that spawn in Catacombs (it's not all cats anymore) and Blooming Gardens.

  • Redesigned the layout of Threed to feel more like roads in a town.

Enemy Changes

  • Added a new Pickpocket enemy that has a small chance to steal items from your inventory on hit. Pickpockets drop all stolen items on death. Spawns in the Black Market level after 10 minutes.

  • Added a new Fellow Survivor enemy that uses a random discovered weapon that you haven't used often. Drops it on death. Spawns rarely in many levels.

  • Added a new Fallen Survivor enemy that uses a random discovered weapon. Drops it on death. Spawns often in Cemetery after 15 minutes.

  • Cloudriders are now 3x larger, have 10x more health, and 30% resistance to Physical damage.

  • The existing Fallen Survivor boss (spawns at 30 minutes in Cemetery) has been renamed to Zombie Champion.

  • Significantly increased the XP gained from most early-run enemies in Witchwater Marsh.

New Bosses

  • King Reolic, the Skeleton King, spawns at 30 minutes in Tristram. Replaces the 50x Butcher spawn that previously acted as a final boss for the level.

Gameplay Changes

  • Elite enemies now drop essence when killed. This should result in significantly more essence to play with per run.

  • Health and Adrenaline potions will continue to auto-consume upon pickup. Other consumables will now go to your inventory so you can choose the perfect time to consume them later.

  • Consumables will no longer be included when auto-selling to merchants.

  • Storage Chests no longer spawn in Daily Challenge levels.

  • The game camera will now slowly pull back to reveal more of your surroundings periodically as you level up.

  • Rebalanced item drops to favor commons early, ramping up higher-rarity items as you level up.

  • Rebalanced item caches in levels (like Fresh Graves and Hidden Chests) to have more items when you have higher Luck.

UI Changes

  • Added a filter to the character select screen to make it easier to browse characters by archetype (melee, ranged, mage, etc). There are over 75 characters now!

  • Added a new Abilities panel to the inventory/equipment screen to list active character abilities in-game.

  • Added buff/debuff indicators to the HUD.

  • Locked characters now show their title as a little teaser, so you have a better idea on who to chase down next. :)

Steam Changes

  • Instead of "Playing Alchemy Survivors", your Steam status now updates to who you're playing and where. For example, "Surviving as Tellah in Frostfell".

  • Enabled Cloud Save to sync your saves across devices.

Settings Changes

  • Added a "Clear Steam Achievements" in the data tab. It will reset all achievement progress on Steam.

  • Added a new menu for clearing out crafted equipment from the game data, just like you can with weapons.

  • The game slowdown when discovering a new enemy now plays 20% faster. You can also turn this off completely with a toggle in Settings.

Bugfixes

  • Fixed a bug where the zombified-survivor-of-the-player's-previous-run boss (spawning at minute 30 in the Cemetery) wasn't always using projectile-type weapons correctly.

  • Fixed colliders on Asha, Nez, and Pyke that made them much harder for enemies to hit than intended.

  • Fixed a bug where the Amulet of Nine Lives would sometimes not revive survivors on death.

  • Fixed a bug where button-mashing after dying would sometimes instantly retry the level instead of showing the post-game screen.

  • Fixed a bug where several crafting workstations were always creating weapon-style images for new items, rather than relying on their item type.

  • Fixed a bug where players would sometimes take environmental damage when their aura weapons overlapped with hazards (like Fire).

More from Alchemy Survivors

Other announcements

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