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A Dance of Fire and IceNewsNew Featured Levels: Classic Wave 13 and Tech Wave 4!
In-game event

New Featured Levels: Classic Wave 13 and Tech Wave 4!

A Dance of Fire and Ice · published 26 Jun 2026, 15:47 UTC · build 23934087

All newsPlayers around this dateRead on Steam

Hello! This update brings us to v3.2.0 and we've got a set of 8 new Featured Levels for you today.

New Featured Levels

Classic Wave 13

linear ring - kisaragi [by Team AOL (SaJabe, Pharah, B.Sanmul)]

It was once a normal ride back home, until the train unusually kept going and soon stopped at an abandoned station. Rumor has it, someone before you had already witnessed the horrors inside this dark, terrible place... and went missing. In an unexpected turn of events, face the reality-altering chaos that lives beneath... the "Kisaragi Station".

(Note: This level contains mild horror themes that may not be suitable for some audiences.)

Sobrem x Silentroom - Random [by Bingsu]

Play like you never did before! Grab the beauty of this award-winning level from LOTY2025! All the shapes and rhythms you might be wanted to, but you never knew that even exist! Here's everything you're looking for! There's no reason to be shy, just play the level and orbit through the track and then you flyyyyyyyyyy!!!

(Original BGA & Visual Idea by Harkiadel, Tutorial Music courtesy of Ssimille)

BUGCORE - sunspotter [by Team AOL (Star4th, iaync)]

sunspotter is one of the many original songs commissioned by Team AOL a group of creators introducing original sounds and levels to the community! As a thank you to them, we decided to feature some of their best levels that also happen to win awards from LOTY2025, like this level that highlights colorful and energetic charting & VFX! Start your day with it and keep the house music on and on 'till the break of dawn!

Zris - Puffects [by Team AOL (hotduck, sedi, Oz)]

Zris and their funky sounds star again in an original music specially made for this Team AOL level! Dance through the skips and hops with style and finesse!

(Some assets courtesy of R=DY)

Tech Wave 4

KAH - Celica (Remastered Ver.) [by REGEN]

Celica is a personal and fan favorite for its great variety of fundamentals players need to learn when encountering levels like these, such as fast streams, rolls, pseudo-midspin tresillos, and more! For its Featured Level debut in 2026, KAH gave this high-octane FutureCore music a more powerful remaster!

Plum - Crossing Notes [by fir3nxxx & yldo]

A popular level from 2021 thanks to wide recognition! Plum's melodic tunes were beautifully interpreted through fir3nxxx's lovely charting. With help from yldo, VFX has been improved for its Featured Level debut in 2026!

かめりあ (Camellia) - We Could Get More Machinegun Psystyle! -And More Genre Switches- [by Appeal]

Some players might know a thing or two about Appeal's most popular level, which garnered global acclaim from dedicated players who dare to take the challenge. This, is what players call from its very long song name, "Machinegun Psystyle" - a 5 minute test of variable BPM changes, stamina, and agility. Your next stage of glory awaits. Relive the hype that came from the early years of ADOFAI community.

(Note: This track may be flagged by fingerprint systems such as YouTube Content ID.)

Kobaryo feat. Persian Groovies - Heaven's Gateway [by V0W4N & GamingGooseTV],

Kobaryo has finally debuted in ADOFAI with a striking vengeance! This blasting mix of speedcore and techno is perfect for the AWC2024 registration level, charted by the resident Kobaryo enjoyer, V0W4N, with VFX by GamingGooseTV! Hit the ground hard and ascend through the heavens!

(Some assets courtesy of niAE, OrangeFJ, and the community)

v.3.2.0 Changes and Improvements

Improved Featured Level Discovery

  • Classic and Tech Featured portal signs now show the current wave number.

  • In the Classic and Tech Featured sections, levels that are from the latest wave are marked as New next to their names.

  • Displaying the details of any featured level shows which Wave it was from. It appears on top of the portal sign.

  • You can now sort featured levels by Wave number.

  • Fixed an issue where already played featured levels didn't appeared as played, and still appeared with blue text.

Fixes

  • Practice Mode: sound now plays correctly when going to the timeline in the pause menu.

  • Practice Mode: fixed problem with animations being weird after starting practice mode or exiting it.

  • Practice Mode: Fixed a bug that allowed you to complete normal levels and speed trials while you are in practice mode.

  • Editor: Open Recent label shows folder if level name is "main", "level" or starts with "sub". Also changes verb to "Show" if control is held.

  • Pause Menu: Pressing 'C' key to go to Calibration mode doesn't have a popping sound from the level's music.

  • Fixed a bug where the hit error meter range was wrong when margin scale was changed

  • Pure perfect only mode does not change the floor color anymore

There's also some changes we made in the last two patches that we didn't make a whole announcement for. Those are listed below.v.3.1.2:

  • Gameplay: Fixed some official levels that were behaving weirdly, like RJ tutorials not showing multitap tiles.

  • Gameplay: Fixed wrong song offset in XT-6.

  • Co-op: Fixed a bug where pause tiles would kill all players except P1.

  • MO-X: Added back 2 missing checkpoints that were back in pre 3.0 versions.

  • CE-X: Removed a rogue tile appearing with a red arrow icon.

  • Practice Mode: Going down to check the timeline in the pause menu plays the song.

  • Custom Levels: Installing a .zip file that doesn't have a main.adofai will still install it, and rename one of the .adofai files to main.adofai to use it as the base one.

  • Custom Levels: When exiting a category (Workshop, Featured, Tech), it will take you know to the initial Custom Levels screen rather than the Level Select.

  • Custom Levels: Featured (Classic and Tech) levels that you've subscribed are again shown in the Library.

  • Custom Levels: "Community Featured" label doesn't stay dangling anymore, after you go to another level that doesn't use that tag.

  • Custom Levels: Small optimizations on initial level load, especially when having lots of decorations.

  • Custom Levels: More specific detail when importing level fails or has a warning.

  • Custom Levels: Fixed an issue where you couldn’t delete a level if you had used the mouse on the bottom option panels.

  • Custom Levels: Fixed some issues that happened when importing older levels.

  • Editor: Hold Arrow Short option wasn't being shown in Add Object's -> Floor -> Icon property.

  • Editor: Fixed a bug where a dummy gray planet would appear after reviving from a checkpoint when you were playing with 3 planets.

v.3.1.1:

  • Custom Levels: Bug where players would lose their saved progress data on some Featured Levels have been fixed, the scores should be back accordingly.

  • Custom Levels: There was an error that prevented showing the level list.

  • MO-X: Low quality mode wasn't showing floor decorations.

  • Editor: Help tooltips are clickable again.

  • Planets: Sometimes it wouldn't load the correct color.

  • Practice Mode: Fixed a bug where the timeline End would go past beyond where it should be.

  • Error Meter: Fixed a bug where it showed an incorrect timing.

  • macOS: This version changes the Graphics API from OpenGL to Metal, which should fix loading the game on Intel Macs, where it would crash on launch.

We still have new levels coming on the way, as we're working on more from our Cosmic Radio collaboration. Look forward to it!

As always, thank you for playing.

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